Will usually miss: Difference between revisions
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imported>StDoodle Created page with '{{ #vardefine:name|will_usually_miss}}{{ #vardefine:return_type|boolean}}{{ FunctionPage| name={{#var:name}}| function_category=In-combat Consulting| function1={{Function| name…' |
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function_description=Returns true if your character would connect (hit your opponent) | function_description=Returns true if your character would connect (hit your opponent) less than half of the time when attacking with your weapon, and false otherwise. Calculations are based on what KoLmafia knows about monster level adjustments.| | ||
needscode=yes| | needscode=yes| |
Revision as of 19:26, 10 March 2010
needs(code_samples);
Function Syntax
boolean will_usually_miss()
Returns true if your character would connect (hit your opponent) less than half of the time when attacking with your weapon, and false otherwise. Calculations are based on what KoLmafia knows about monster level adjustments.
See Also
More Information
For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.
Special
This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.