Will usually dodge: Difference between revisions
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imported>StDoodle Created page with '{{ #vardefine:name|will_usually_dodge}}{{ #vardefine:return_type|boolean}}{{ FunctionPage| name={{#var:name}}| function_category=In-combat Consulting| function1={{Function| nam…' |
imported>Heeheehee m Info checked, and it is correct, indeed. RFI removed. |
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special=This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.| | special=This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.| | ||
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Revision as of 15:21, 27 March 2010
needs(code_samples);
Function Syntax
boolean will_usually_dodge()
Returns true if your character would dodge an attack from your opponent more than half the time, and false otherwise. Calculations are based on what KoLmafia knows about monster level adjustments.
See Also
More Information
For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.
Special
This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.