To int: Difference between revisions
Jump to navigation
Jump to search
imported>Bale buffer info |
imported>Bale r10782 |
||
Line 12: | Line 12: | ||
return_also={{#var:return_also}}| | return_also={{#var:return_also}}| | ||
parameter1= '''any''' {{pspan|anything}}| | parameter1= '''any''' {{pspan|anything}}| | ||
p1desc={{Pspan|anything}} | p1desc={{Pspan|anything}} can be of most data types that KoLmafia uses| | ||
}}| | }}| | ||
Revision as of 21:48, 13 March 2012
needs(code_samples);
Function Syntax
int to_int( any anything)
- anything can be of most data types that KoLmafia uses
This function looks for the best integer match to the specified input, which varies by datatype.
- void causes an abort (it cannot be converted)
- boolean values return 0 for false and 1 for true
- float values return the same as they would with truncate()
- string values are parsed in several ways:
- fully numeric strings, optionally with + or - as the first character, return as they would for a float (commas are also ignored)
- all other strings return 0, with a message saying that the string is not a valid integer
- buffer always return 0 regardless of value, so you must convert the data to a string.
- special datatypes (class, skill, etc.) return their ID number as referenced in KoL, with the exception of monsters and locations, which always convert to 0.