In-combat Consulting: Difference between revisions
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For general information on In-Combat Consulting, see [[Custom_Combat_Script#Consult_Scripts|Consult Scripts]] | |||
{{Flink|string|attack}} | {{Flink|string|attack}} |
Revision as of 14:35, 3 March 2010
For general information on In-Combat Consulting, see Consult Scripts
string attack()
string runaway()
string use_skill( [int], skill )
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.
string throw_items( item, [item] )
Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.
element monster_attack_element()
Returns the element that the monster attacks with.
element monster_defense_element()
Returns the element that the monster defends against.
int monster_attack()
int monster_hp()
Returns the specified (current?) stat of the monster.
string get_css_action( int )
Returns the specified line from the CCS section appropriate for the monster currently being fought. [1]
boolean will_usually_miss()
boolean will_usually_dodge()
Returns if you will normally miss or be missed in battle.