In-combat Consulting: Difference between revisions

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{{Flink|int|monster_defense}}
{{Flink|int|monster_defense}}
{{Flink|int|monster_hp|desc=Returns the specified (current?) stat of the monster.}}
{{Flink|int|monster_hp|desc=Returns the specified (current?) stat of the monster.}}
{{Flink|buffer|get_css_action|int|desc=Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]}}
{{Flink|buffer|get_ccs_action|int|desc=Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]}}
{{Flink|boolean|will_usually_miss}}
{{Flink|boolean|will_usually_miss}}
{{Flink|boolean|will_usually_dodge|desc=Returns if you will normally miss or be missed in battle.}}
{{Flink|boolean|will_usually_dodge|desc=Returns if you will normally miss or be missed in battle.}}

Revision as of 01:33, 13 March 2010

For general information on In-Combat Consulting, see Consult Scripts

buffer attack()

buffer runaway()

buffer throw_item( item )

buffer throw_items( item, item )

These four functions return the html response from sending the appropriate url request for the associated action while in battle.

buffer use_skill( [int], skill )

Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.

element monster_element()

Returns the element that the monster is aligned with.

int monster_attack()

int monster_defense()

int monster_hp()

Returns the specified (current?) stat of the monster.

buffer get_ccs_action( int )

Returns the specified line from the CCS section appropriate for the monster currently being fought. [1]

boolean will_usually_miss()

boolean will_usually_dodge()

Returns if you will normally miss or be missed in battle.