Current hit stat: Difference between revisions

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imported>Efilnikufecin
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imported>Zarqon
added example, more links, consistent formatting
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'''stat current_hit_stat()'''<br/>
[[stat]] [[current_hit_stat()]]
Returns the stat that is currently used to calculate hit percentages.
 
Returns the [[stat]] that is currently used to calculate hit percentages.
 
The following will warn non-myst classes if they are equipping the wrong type of weapon (melee vs. ranged).
 
<code>
  if ([[my_primestat()]] != $[[stat]][mysticality] && [[current_hit_stat()]] != [[my_primestat()]])
    [[print()|print]]("You could probably select a more effective weapon!");
</code>
 
A better use for this function would be in consult scripts to determine your expected success in smiting foes.
 
[[Category:Your Character | hit stat()]]
[[Category:Your Character | hit stat()]]
[[Category:Ash Functions |hit stat()]]
[[Category:Ash Functions | hit stat()]]
[[Category:Needs Code Samples | hit stat()]]
 
When not logged in, this function returns ?? (needs spading)

Revision as of 07:28, 30 January 2009

stat current_hit_stat()

Returns the stat that is currently used to calculate hit percentages.

The following will warn non-myst classes if they are equipping the wrong type of weapon (melee vs. ranged).

 if (my_primestat() != $stat[mysticality] && current_hit_stat() != my_primestat())
   print("You could probably select a more effective weapon!");

A better use for this function would be in consult scripts to determine your expected success in smiting foes.

When not logged in, this function returns ?? (needs spading)