Current hit stat: Difference between revisions
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imported>Efilnikufecin No edit summary |
imported>Zarqon added example, more links, consistent formatting |
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[[stat]] [[current_hit_stat()]] | |||
Returns the stat that is currently used to calculate hit percentages. | |||
Returns the [[stat]] that is currently used to calculate hit percentages. | |||
The following will warn non-myst classes if they are equipping the wrong type of weapon (melee vs. ranged). | |||
<code> | |||
if ([[my_primestat()]] != $[[stat]][mysticality] && [[current_hit_stat()]] != [[my_primestat()]]) | |||
[[print()|print]]("You could probably select a more effective weapon!"); | |||
</code> | |||
A better use for this function would be in consult scripts to determine your expected success in smiting foes. | |||
[[Category:Your Character | hit stat()]] | [[Category:Your Character | hit stat()]] | ||
[[Category:Ash Functions |hit stat()]] | [[Category:Ash Functions | hit stat()]] | ||
When not logged in, this function returns ?? (needs spading) |
Revision as of 07:28, 30 January 2009
Returns the stat that is currently used to calculate hit percentages.
The following will warn non-myst classes if they are equipping the wrong type of weapon (melee vs. ranged).
if (my_primestat() != $stat[mysticality] && current_hit_stat() != my_primestat())
print("You could probably select a more effective weapon!");
A better use for this function would be in consult scripts to determine your expected success in smiting foes.
When not logged in, this function returns ?? (needs spading)