Numeric modifier: Difference between revisions
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imported>Heeheehee m Filled in the info requested by the RFI. Code sample coming up in a bit! |
imported>StDoodle mNo edit summary |
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function_description=Returns your current modifier total for {{pspan|modifier_name}}, or the amount of modification from {{pspan|check_me}} if specified.</p> | function_description=Returns your current modifier total for {{pspan|modifier_name}}, or the amount of modification from {{pspan|check_me}} if specified.</p> | ||
{{Function| | {{Function| | ||
name={{#var:name}}| | name={{#var:name}}| | ||
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p1desc={{Pspan|buddy}} is the familiar to check| | p1desc={{Pspan|buddy}} is the familiar to check| | ||
p2desc={{Pspan|check_me}} is the modifier to check| | p2desc={{Pspan|check_me}} is the modifier to check| | ||
p3desc={{Pspan| | p3desc={{Pspan|weight}} is the familiar's weight (buffed, not including equipment)| | ||
p4desc={{Pspan| | p4desc={{Pspan|equipment}} is the familiar's equipment| | ||
}} | }} | ||
<p>Returns the familiar's effect on this modifier (for instance, a baby gravy fairy would return some positive float for "Item Drops").| | <p>Returns the familiar's effect on this modifier (for instance, a baby gravy fairy would return some positive float for "Item Drops").| |
Revision as of 16:13, 18 March 2010
needs(code_samples);
Function Syntax
float numeric_modifier(string modifier_name )
float numeric_modifier(string check_me ,string modifier_name )
float numeric_modifier(item check_me ,string modifier_name )
float numeric_modifier(effect check_me ,string modifier_name )
float numeric_modifier(skill check_me ,string modifier_name )
- check_me is the string, item, effect or skill to check
- modifier_name is the modifier to check
Returns your current modifier total for modifier_name, or the amount of modification from check_me if specified.
float numeric_modifier(familiar buddy ,string check_me ,int integer ,item some_item )
- buddy is the familiar to check
- check_me is the modifier to check
- weight is the familiar's weight (buffed, not including equipment)
- equipment is the familiar's equipment
Returns the familiar's effect on this modifier (for instance, a baby gravy fairy would return some positive float for "Item Drops").
CLI Equivalent
The CLI command "modtrace" gives access to the same information when the correct parameters are specified.