Combat rate modifier: Difference between revisions

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see_also={{SeeAlso|appearance_rates}}|
see_also={{SeeAlso|appearance_rates}}|
special=Returns 0 when not logged in.
special=Returns 0.0 when not logged in.
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Revision as of 15:08, 8 March 2010

Function Syntax

float combat_rate_modifier()

Returns the current percentage change on combat frequency including equipment and effects.

Code Samples

Checks that your combat frequency modifier is positive (for example, before adventuring in the Purple Light District).

boolean is_combat_positive() {
   if(combat_rate_modifier() > 0) {
      return true;
   }
   return false;
}

See Also

appearance_rates()

Special

Returns 0.0 when not logged in.