Monster attack: Difference between revisions
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imported>Bale mafia now accounts for in-combat deleveling! |
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function_description=Returns the attack value of the specified monster {{pspan|check_me}}. If {{pspan|check_me}} is not specified, it will use the current monster if you are in a fight (i.e. you're calling the function from an [[In-combat Consulting]] script), or the last monster you encountered otherwise.</p> | function_description=Returns the attack value of the specified monster {{pspan|check_me}}. If {{pspan|check_me}} is not specified, it will use the current monster if you are in a fight (i.e. you're calling the function from an [[In-combat Consulting]] script), or the last monster you encountered otherwise.</p> | ||
<p> | <p>When the function is given a monster as a parameter it will return the monster's attack at the start of a fight including all monster level modifications. This means that for monsters with unknown attack, the return value will be equivalent to {{f|monster_level_adjustment}}. If the zero parameter version is called and the character is currently in a fight, then the function will include all current combat deleveling modifiers from the current combat.| | ||
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Revision as of 21:29, 11 November 2010
Function Syntax
int monster_attack()
int monster_attack(monster check_me )
- check_me is the (optional) monster to get the attack value of
Returns the attack value of the specified monster check_me. If check_me is not specified, it will use the current monster if you are in a fight (i.e. you're calling the function from an In-combat Consulting script), or the last monster you encountered otherwise.
When the function is given a monster as a parameter it will return the monster's attack at the start of a fight including all monster level modifications. This means that for monsters with unknown attack, the return value will be equivalent to monster_level_adjustment()
. If the zero parameter version is called and the character is currently in a fight, then the function will include all current combat deleveling modifiers from the current combat.
See Also
More Information
For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.
Special
If no monster is specified and no monster has been fought in this session, this function returns 0. This is because mafia forgets the value of last_monster() when it logs out.
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