Monster element: Difference between revisions
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imported>Bale fix typo |
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special=If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.| | special=If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.| | ||
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[[Category:Adventuring]][[Category:In-combat Consulting]] | [[Category:Adventuring]][[Category:In-combat Consulting]] |
Revision as of 23:07, 27 November 2013
Function Syntax
element monster_element()
element monster_element(monster check_me )
- check_me is the (optional) monster to get the elemental alignment of
Returns the elemental alignment of the specified monster check_me. If check_me is not specified, it defaults to the last monster you encountered.
This function can be used from within an In-combat Consulting script to help determine your fight strategy. When used this way, it isn't necessary to specify a monster, as the function will default to the one currently being fought.
Sample Code
This example attempts to find element(s) that the monster being fought right now is weak against.
boolean [element] weak_elements;
switch (monster_element())
{
case $element[cold]: weak_elements = $elements[spooky, hot]; break;
case $element[spooky]: weak_elements = $elements[hot, stench]; break;
case $element[hot]: weak_elements = $elements[stench, sleaze]; break;
case $element[stench]: weak_elements = $elements[sleaze, cold]; break;
case $element[sleaze]: weak_elements = $elements[cold, spooky]; break;
}
See Also
Special
If no monster is specified and no monster has been fought in this session, this function returns $element[none]. This is because mafia forgets the value of last_monster() when it logs out.