Numeric modifier

From Kolmafia
Revision as of 00:06, 18 March 2010 by imported>Heeheehee (Filled in the info requested by the RFI. Code sample coming up in a bit!)
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Function Syntax

float numeric_modifier(string modifier_name )

float numeric_modifier(string check_me ,string modifier_name )

float numeric_modifier(item check_me ,string modifier_name )

float numeric_modifier(effect check_me ,string modifier_name )

float numeric_modifier(skill check_me ,string modifier_name )

  • check_me is the string, item, effect or skill to check
  • modifier_name is the modifier to check

Returns your current modifier total for modifier_name, or the amount of modification from check_me if specified.


float numeric_modifier(familiar buddy ,string check_me ,int integer ,item some_item )

  • buddy is the familiar to check
  • check_me is the modifier to check
  • integer is the familiar's weight (buffed, not including equipment)
  • some_item is the familiar's equipment

Returns the familiar's effect on this modifier (for instance, a baby gravy fairy would return some positive float for "Item Drops").

CLI Equivalent

The CLI command "modtrace" gives access to the same information when the correct parameters are specified.