Appearance rates
needs(code_samples);
Function Syntax
float [monster] appearance_rates(location place )
- place is the adventuring location to parse
Returns a map, keyed by monster, with the appearance rate percentages as decimal values (ie a 30% rate monster has a value of 30.0). Bosses, semirare encounters, and other one-time-only monsters have a value of 0.0; ultra-rare monsters have a negative value. Does not account for combat rate modifiers, olfaction, etc.
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific questions have been raised:
- Not logged in value?
- How are ultra-rare numbers arrived at?