Will usually dodge
needs(code_samples);
Function Syntax
boolean will_usually_dodge()
Returns true if your character would dodge an attack from your opponent more than half the time, and false otherwise. Calculations are based on what KoLmafia knows about monster level adjustments.
See Also
More Information
For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.
Special
This function uses the last monster encountered, so it will base its calculations on your previous fight if used outside of a consult script.
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific question has been raised:
- Is this correct (will you dodge it), or is it the other way around?