Monster phylum

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Revision as of 23:06, 23 November 2011 by imported>Bale (new in r9868)
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needs(code_samples);

Function Syntax

phylum monster_phylum()

phylum monster_phylum(monster check_me )

  • check_me is the (optional) monster to get the attack value of

Returns the phylum of the specified monster check_me. If check_me is not specified, it will use the current monster if you are in a fight (i.e. you're calling the function from an In-combat Consulting script), or the last monster you encountered otherwise.

See Also

monster_element() | monster_hp()