Difference between revisions of "Can equip"
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imported>StDoodle |
imported>Heeheehee (Update can_equip to account for various updates to kolmafia.session.EquipmentManager.) |
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− | {{#vardefine:name|can_equip}} | + | {{ |
− | {{#vardefine:return_type|boolean}} | + | #vardefine:name|can_equip}}{{ |
+ | #vardefine:return_type|boolean}}{{ | ||
− | + | FunctionPage| | |
name={{#var:name}}| | name={{#var:name}}| | ||
− | |||
function1={{Function| | function1={{Function| | ||
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function_description=Returns true if, based on your current stats, you are capable of equipping {{pspan|check_me}} on your character, false if you cannot. Note that this function doesn't check for whether or not you actually have the item; just whether you're capable of equipping it. | | function_description=Returns true if, based on your current stats, you are capable of equipping {{pspan|check_me}} on your character, false if you cannot. Note that this function doesn't check for whether or not you actually have the item; just whether you're capable of equipping it. | | ||
− | + | code1={{CodeSample| | |
+ | title=Code Sample| | ||
+ | description=Check to see if the character can equip a Hippo Poncho.| | ||
+ | code= | ||
+ | <syntaxhighlight> | ||
+ | if(!have_skill($skill[torso awaregness])) | ||
+ | print("Cannot equip a shirt if you don't know how to find your own torso!"); | ||
+ | if(can_equip($item[hippo poncho])) | ||
+ | print("You're sexy enough to wear a hippo poncho.", "green"); | ||
+ | else print("You're not sexy enough to wear a hippo poncho.", "red"); | ||
+ | </syntaxhighlight> | ||
+ | }}| | ||
see_also={{SeeAlso|have_equipped}}| | see_also={{SeeAlso|have_equipped}}| | ||
− | special= Note that this only checks for stat requirements to equip an item, so, for example, checking for a chefstaff will return true if you meet the stat requirements to equip it, even if you don't have Spirit of Rigatoni or a sauce glove.| | + | special= Note that this, for the most part, only checks for stat requirements to equip an item, so, for example, checking for a chefstaff will return true if you meet the stat requirements to equip it, even if you don't have Spirit of Rigatoni or a sauce glove. However, Torso Awareness is checked if applicable, as are ascension restrictions and, to some extent, familiar type.| |
}} | }} | ||
− | + | ||
+ | [[Category:Equipment]] |
Latest revision as of 19:43, 25 August 2012
Function Syntax
boolean can_equip(item check_me )
- check_me is the item to check
Returns true if, based on your current stats, you are capable of equipping check_me on your character, false if you cannot. Note that this function doesn't check for whether or not you actually have the item; just whether you're capable of equipping it.
Code Sample
Check to see if the character can equip a Hippo Poncho.
if(!have_skill($skill[torso awaregness]))
print("Cannot equip a shirt if you don't know how to find your own torso!");
if(can_equip($item[hippo poncho]))
print("You're sexy enough to wear a hippo poncho.", "green");
else print("You're not sexy enough to wear a hippo poncho.", "red");
See Also
Special
Note that this, for the most part, only checks for stat requirements to equip an item, so, for example, checking for a chefstaff will return true if you meet the stat requirements to equip it, even if you don't have Spirit of Rigatoni or a sauce glove. However, Torso Awareness is checked if applicable, as are ascension restrictions and, to some extent, familiar type.