Difference between revisions of "Have effect"
Jump to navigation
Jump to search
imported>StDoodle m |
imported>Grotfang m |
||
Line 1: | Line 1: | ||
− | {{#vardefine:name|have_effect}} | + | {{ |
− | {{#vardefine:return_type|int}} | + | #vardefine:name|have_effect}}{{ |
+ | #vardefine:return_type|int}}{{ | ||
− | + | FunctionPage| | |
name={{#var:name}}| | name={{#var:name}}| | ||
function_category=Skills and Effects| | function_category=Skills and Effects| | ||
Line 25: | Line 26: | ||
if ((have_effect($effect[Disco State of Mind]) < 10) && have_skill($skill[Disco Aerobics])) | if ((have_effect($effect[Disco State of Mind]) < 10) && have_skill($skill[Disco Aerobics])) | ||
use_skill(1 , $skill[Disco Aerobics]); | use_skill(1 , $skill[Disco Aerobics]); | ||
− | </syntaxhighlight>}}| | + | </syntaxhighlight> |
+ | }}| | ||
see_also={{SeeAlso|have_skill|use_skill}}| | see_also={{SeeAlso|have_skill|use_skill}}| |
Revision as of 20:28, 8 March 2010
Function Syntax
int have_effect(effect have_effect )
- have_effect is an effect to check for
Returns the number of turns for which you currently have_effect. Returns 0 if you do not have any turns of have_effect. If the effect is an intrinsic that you currently have, this function returns 2147483547 (which is 100 less than a signed integer's upper limit).
Code Sample
The following casts Disco Aerobics if you have less than 10 turns Disco State of Mind & have the skill.
//This would normally be better handled with a mood, and is for illustration only
if ((have_effect($effect[Disco State of Mind]) < 10) && have_skill($skill[Disco Aerobics]))
use_skill(1 , $skill[Disco Aerobics]);
CLI Equivalent
The CLI command "effects" gives information on all of your current effect durations.
See Also
Attention KoLmafia Experts!
We need your help; some details of this function's operation are unknown or unclear.
The following specific question has been raised:
- Why 100 less than signed int limit?