Difference between revisions of "Item drop modifier"
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− | {{#vardefine:name|item_drop_modifier}} | + | {{ |
− | {{#vardefine:return_type|float}} | + | #vardefine:name|item_drop_modifier}}{{ |
+ | #vardefine:return_type|float}}{{ | ||
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name={{#var:name}}| | name={{#var:name}}| | ||
function_category=Your Character| | function_category=Your Character| | ||
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see_also={{SeeAlso|meat_drop_modifier|item_drops}}| | see_also={{SeeAlso|meat_drop_modifier|item_drops}}| | ||
− | special=Returns 0 when not logged in. | + | special=Returns 0.0 when not logged in. |
}} | }} |
Revision as of 15:11, 8 March 2010
needs(better_code_samples);
Function Syntax
float item_drop_modifier()
Returns the percentage modification on item drops as a result of your equipment, effects (including familiar) and area modifiers (such as in the sea).
Code Samples
Shows your current item drop percentages for each of a monster's item drops.
void item_drop() {
int[item] monster_items = item_drops($monster[alphabet giant]);
foreach item in monster_items {
float drop_rate = monster_items[item];
float modified = drop_rate * (item_drop_modifier()/100);
float your_rate = drop_rate + modified;
print( item + ": " + your_rate );
}
}
See Also
Special
Returns 0.0 when not logged in.