Difference between revisions of "Item drops array"

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imported>Heeheehee
m (Indentation to make it clearer why the brace was missing.)
imported>Bale
(simpler is better)
Line 58: Line 58:
 
code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
void main() {
+
record dropdata {
  record dropdata {
+
  item drop;
      item drop;
+
  int rate;
      int rate;
+
  string type;
      string type;
+
};
  };
+
dropdata [int] loc_mon_it;
  dropdata [int] loc_mon_it;
+
dropdata [monster][int] all_mon_drops;
  dropdata [monster][int] all_mon_drops;
+
foreach i1, mob in get_monsters(whereto)
  foreach i1, mob in get_monsters($location[Orc Chasm])
+
  foreach index, rec in item_drops_array(mob) {
      foreach index, rec in item_drops_array(mob) {
+
      all_mon_drops [mob][index].drop = rec.drop;
        all_mon_drops [mob][index].drop = rec.drop;
+
      all_mon_drops [mob][index].rate = rec.rate;
        all_mon_drops [mob][index].rate = rec.rate;
+
      all_mon_drops [mob][index].type = rec.type;
        all_mon_drops [mob][index].type = rec.type;
+
  }
      }
 
  
  foreach mob, index, data in all_mon_drops {
+
foreach mob, index, data in all_mon_drops {
      string rate = data.rate + "%";
+
  string rate = data.rate + "%";
      if(data.type == "0")
+
  if(data.type == "0")
        rate = "unknown rate";
+
      rate = "unknown rate";
      if(data.type != "p" && data.type != "b")
+
  if(data.type != "p" && data.type != "b")
        print(mob+", drops "+data.drop+" @ "+rate);
+
      print(mob+", drops "+data.drop+" @ "+rate);
  }
 
 
}
 
}
 +
 
</syntaxhighlight>
 
</syntaxhighlight>
 
}}|
 
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Revision as of 19:27, 16 May 2010

Function Syntax

record [int] item_drops_array()

record [int] item_drops_array(monster check_me )

  • check_me is the (optional) monster to check.

Returns an array of records with three fields:

record {
   item drop;
   int rate;
   string type;
};

The 'type' field has these currently possible values:

  • "" - normal item drop, base drop rate in the 'rate' field.
  • "0" - no drop rate information available, 'rate' will be zero.
  • "n" - not pickpocketable, but otherwise drops according to 'rate'.
  • "c" - conditional drop.
  • "p" - pickpocket-only.
  • "b" - bounty item, 'rate' is meaningless.

Since this is the first function to return a record, it cannot be stored to a variable, and thus the only way to access the data is by iterating over the elements in the array.

Code Samples

Prints all information Mafia has regarding the item drops of a certain monster.

void drops(monster mob){
   print("Monster: " + mob);
   foreach index, rec in item_drops_array(mob) 
      print("item: "+rec.drop+", drop rate: "+rec.rate+", type: "+rec.type);
}

Saves item drop information in a custom-defined map for later usage.

record dropdata {
   item drop;
   int rate;
   string type;
};
dropdata [int] loc_mon_it;
dropdata [monster][int] all_mon_drops;
foreach i1, mob in get_monsters(whereto)
   foreach index, rec in item_drops_array(mob) {
      all_mon_drops [mob][index].drop = rec.drop;
      all_mon_drops [mob][index].rate = rec.rate;
      all_mon_drops [mob][index].type = rec.type;
   }

foreach mob, index, data in all_mon_drops {
   string rate = data.rate + "%";
   if(data.type == "0")
      rate = "unknown rate";
   if(data.type != "p" && data.type != "b")
      print(mob+", drops "+data.drop+" @ "+rate);
}

See Also

meat_drop() | item_drops()

More Information

see this thread.

Special

The zero-parameter form returns the last monster encountered (the current one, if used in combat).