Difference between revisions of "Monster level adjustment"

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imported>Grotfang
imported>Professorjellybean
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{{#vardefine:name|monster_level_adjustment}}
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{{#vardefine:return_type|int}}
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{{FunctionPage|
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name={{#var:name}}|
 
name={{#var:name}}|
function_category=Your Character|
 
  
 
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function1={{Function|
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code1={{CodeSample|
 
title=Code Samples|
 
title=Code Samples|
description=Checks to see if you should use a level 20 sombrero for a monster of level 60.|
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description=Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.|
 
code=
 
code=
 
<syntaxhighlight>
 
<syntaxhighlight>
 
boolean better_to_use_brero() {
 
boolean better_to_use_brero() {
 
   int test = 60 + monster_level_adjustment();
 
   int test = 60 + monster_level_adjustment();
   if(test >= 85) {
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   return test >= 85;
      return true;
 
  }
 
  return false;
 
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
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special=Return 0 when not logged in.|
 
special=Return 0 when not logged in.|
 
}}
 
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[[Category:Your Character]]

Latest revision as of 22:02, 4 April 2016

Function Syntax

int monster_level_adjustment()

Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.

Code Samples

Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.

boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   return test >= 85;
}

See Also

current_mcd() | change_mcd()

Special

Return 0 when not logged in.