Difference between revisions of "Monster level adjustment"

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imported>Professorjellybean
(Return true/return false is bad coding practice, removed)
imported>Professorjellybean
m
 
Line 22: Line 22:
 
boolean better_to_use_brero() {
 
boolean better_to_use_brero() {
 
   int test = 60 + monster_level_adjustment();
 
   int test = 60 + monster_level_adjustment();
   return test >= 85
+
   return test >= 85;
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>

Latest revision as of 22:02, 4 April 2016

Function Syntax

int monster_level_adjustment()

Returns the cumulative total of all monster level adjustments from equipment, effects and area modifiers.

Code Samples

Checks to see if you should use a level 20 sombrero over a volleyball for a monster of level 60.

boolean better_to_use_brero() {
   int test = 60 + monster_level_adjustment();
   return test >= 85;
}

See Also

current_mcd() | change_mcd()

Special

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