Difference between revisions of "My maxmp"

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imported>ZammyWarrior
imported>Bale
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'''int my_maxmp()'''<br/>
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{{
Returns your highest possible MP level
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#vardefine:name|my_maxmp}}{{
[[Category:Your Character | My maxmp()]]
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#vardefine:return_type|int}}{{
[[Category:Ash Functions |My maxmp()]]
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[[Category:Needs Code Samples | My maxmp()]]
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FunctionPage|
<pre>if(my_mp() == 0){
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name={{#var:name}}|
restore_mp(mymax_mp());
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} </pre>
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function1={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}
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}}|
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function_description=Returns the logged-in character's maximum MP level as an int.|
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code1={{CodeSample|
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title=Code Samples|
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description=The following example attempts to ensure that you are able to cast Olfaction before adventuring.|
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code=
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<syntaxhighlight>
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location bountylocation = $location[Hole in the Sky];
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if(my_maxmp() < mp_cost($skill[transcendant olfaction])) {
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  print("You are unable to cast Olfaction." , "red");
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}
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else {
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  restore_mp(mp_cost($skill[transcendant olfaction]));
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}
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adventure(my_adventures() , bountylocation);
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</syntaxhighlight>
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}}|
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see_also={{SeeAlso|my_maxhp|my_mp|mp_cost|restore_mp|my_adventures}}|
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special=When not logged in, this function returns 0.
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}}
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[[Category:Your Character]]

Latest revision as of 21:33, 21 May 2010

Function Syntax

int my_maxmp()

Returns the logged-in character's maximum MP level as an int.

Code Samples

The following example attempts to ensure that you are able to cast Olfaction before adventuring.

location bountylocation = $location[Hole in the Sky];
if(my_maxmp() < mp_cost($skill[transcendant olfaction])) {
   print("You are unable to cast Olfaction." , "red");
}
else {
   restore_mp(mp_cost($skill[transcendant olfaction]));
}
adventure(my_adventures() , bountylocation);

See Also

my_maxhp() | my_mp() | mp_cost() | restore_mp() | my_adventures()

Special

When not logged in, this function returns 0.