Difference between revisions of "Raw damage absorption"

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imported>Grotfang
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imported>Bale
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{{#vardefine:name|raw_damage_absorption}}
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{{#vardefine:return_type|int}}
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#vardefine:name|raw_damage_absorption}}{{
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#vardefine:return_type|int}}{{
  
{{FunctionPage|
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FunctionPage|
 
name={{#var:name}}|
 
name={{#var:name}}|
function_category=Your Character|
 
  
 
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function1={{Function|
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function_description=Returns the total damage absorption of all your gear and effects.|
 
function_description=Returns the total damage absorption of all your gear and effects.|
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needscode=yes|
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see_also={{SeeAlso|damage_absorption_percent|damage_reduction}}|
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special=When not logged in, returns 0.
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}}
  
code1={{CodeSample|
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[[Category:Your Character]]
title=Code Examples|
 
description=DESCRIPTION OF CODE|
 
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<syntaxhighlight>
 
CODE GOES HERE
 
</syntaxhighlight>
 
}}|
 
 
 
see_also={{SeeAlso|FIRST|SECOND|ETC}}|
 
cli_equiv=LIST_CLI_EQUIVALENT_INFO|
 
more_info=A_LINE_TO_NOTIFY_OF_EXTERNAL_INFO|
 
special=SPECIAL_NOTES_SUCH_AS_NOT-LOGGED-IN_VALUE
 
}}
 

Latest revision as of 21:35, 21 May 2010

needs(code_samples);

Function Syntax

int raw_damage_absorption()

Returns the total damage absorption of all your gear and effects.

See Also

damage_absorption_percent() | damage_reduction()

Special

When not logged in, returns 0.