Search results

Jump to navigation Jump to search
  • * <code>'''goal add 4 dance card'''</code> will create +4 dance cards as a goal and cease adventuring when y * <code>'''goal set 4 dance card'''</code> will create +1 dance cards as a goal and cease adventuring when y
    3 KB (456 words) - 23:17, 14 May 2012
  • #vardefine:name|my_adventures}}{{ name={{#var:name}}|
    1 KB (150 words) - 21:32, 21 May 2010
  • ...up your own goals. For example, one might want to adventure for "3 dance card" or "5 limes", which are not available as presets. (I'm not sure what the
    1 KB (208 words) - 08:55, 4 March 2010
  • #vardefine:name|item_type}}{{ name={{#var:name}}|
    2 KB (351 words) - 20:07, 27 October 2017
  • #vardefine:name|to_json}}{{ name={{#var:name}}|
    4 KB (451 words) - 00:10, 26 November 2014
  • r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from the r17507: Experimental: ItemDatabase keeps a set of all item ids for each item name.
    19 KB (2,934 words) - 01:16, 25 May 2017
  • ! Variable Name | How many cards you've drawn from the {{kolwiki|Deck of Every Card}}
    31 KB (4,235 words) - 07:46, 2 January 2021
  • ...s logged in). The other files ending with "_prefs.txt" will start with the name of a character, one for each who has been logged in to date. (Note: the nam ! Variable Name
    30 KB (2,837 words) - 09:38, 24 August 2022
  • Elements in italics are placeholders - replace them with an actual name you want the command to operate on. Commands with an asterisk * after the name are abbreviations - you can type them in a longer form if desired.
    28 KB (3,853 words) - 20:56, 12 August 2019
  • ! Name ! Name
    67 KB (10,067 words) - 22:48, 8 August 2020