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- * <code>'''goal add 4 dance card'''</code> will create +4 dance cards as a goal and cease adventuring when y * <code>'''goal set 4 dance card'''</code> will create +1 dance cards as a goal and cease adventuring when y3 KB (456 words) - 23:17, 14 May 2012
- #vardefine:name|my_adventures}}{{ name={{#var:name}}|1 KB (150 words) - 21:32, 21 May 2010
- ...up your own goals. For example, one might want to adventure for "3 dance card" or "5 limes", which are not available as presets. (I'm not sure what the1 KB (208 words) - 08:55, 4 March 2010
- #vardefine:name|item_type}}{{ name={{#var:name}}|2 KB (351 words) - 20:07, 27 October 2017
- #vardefine:name|to_json}}{{ name={{#var:name}}|4 KB (451 words) - 00:10, 26 November 2014
- r15874: Add "test leet NAME" command to check if KoL monster names get translated successfully from the r17507: Experimental: ItemDatabase keeps a set of all item ids for each item name.19 KB (2,934 words) - 01:16, 25 May 2017
- ! Variable Name | How many cards you've drawn from the {{kolwiki|Deck of Every Card}}31 KB (4,235 words) - 07:46, 2 January 2021
- ...s logged in). The other files ending with "_prefs.txt" will start with the name of a character, one for each who has been logged in to date. (Note: the nam ! Variable Name30 KB (2,837 words) - 09:38, 24 August 2022
- Elements in italics are placeholders - replace them with an actual name you want the command to operate on. Commands with an asterisk * after the name are abbreviations - you can type them in a longer form if desired.28 KB (3,853 words) - 20:56, 12 August 2019
- ! Name ! Name67 KB (10,067 words) - 22:48, 8 August 2020