Datatype Conversions: Difference between revisions

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{{flink|boolean|to_boolean|any|desc=Converts any datatype to a boolean.}}
{{flink|boolean|to_boolean|any|desc=Converts any datatype to a boolean.}}
{{flink|class|to_class|string|desc=Converts a string to a class.}}
{{flink|class|to_class|string|desc=Converts a string to a class.}}
{{flink|effect|to_effect|any|desc=Converts an int, string or skill to an effect.}}
{{flink|effect|to_effect|int}}
{{flink|familiar|to_familiar|any|desc=Converts an int or a string to a familiar.}}
{{flink|effect|to_effect|string}}
{{flink|effect|to_effect|skill|desc=Converts an int, string or skill to an effect.}}
{{flink|familiar|to_familiar|int|desc=Converts an int or a string to a familiar.}}
{{flink|familiar|to_familiar|string|desc=Converts an int or a string to a familiar.}}
{{flink|float|to_float|any|desc=Converts from any datatype to a float.}}
{{flink|float|to_float|any|desc=Converts from any datatype to a float.}}
{{flink|int|to_int|any|desc=Converts from any datatype to an int.}}
{{flink|int|to_int|any|desc=Converts from any datatype to an int.}}
{{flink|item|to_item|any|desc=Converts an int or a string (or both?) to an item.}}
{{flink|item|to_item|string}}
{{flink|location|to_location|any|desc=Converts an int or a string to a location.}}
{{flink|item|to_item|int}}
{{flink|item|to_item|string|int|desc=Converts an int or a string (or both?) to an item.}}
{{flink|location|to_location|string}}
{{flink|location|to_location|int|desc=Converts an int or a string to a location.}}
{{flink|monster|to_monster|string|desc=Converts a string to a monster.}}
{{flink|monster|to_monster|string|desc=Converts a string to a monster.}}
{{flink|skill|to_skill|any|desc=Converts an int, string or effect to a skill.}}
{{flink|skill|to_skill|any|desc=Converts an int, string or effect to a skill.}}

Revision as of 01:49, 13 March 2010

These functions will convert one type of data to another.

boolean to_boolean( any )

Converts any datatype to a boolean.

class to_class( string )

Converts a string to a class.

effect to_effect( int )

effect to_effect( string )

effect to_effect( skill )

Converts an int, string or skill to an effect.

familiar to_familiar( int )

Converts an int or a string to a familiar.

familiar to_familiar( string )

Converts an int or a string to a familiar.

float to_float( any )

Converts from any datatype to a float.

int to_int( any )

Converts from any datatype to an int.

item to_item( string )

item to_item( int )

item to_item( string, int )

Converts an int or a string (or both?) to an item.

location to_location( string )

location to_location( int )

Converts an int or a string to a location.

monster to_monster( string )

Converts a string to a monster.

skill to_skill( any )

Converts an int, string or effect to a skill.

slot to_slot( item )

Converts an item to a slot.

string to_string( any )

Converts any datatype to a string.

string to_plural( item )

Converts an item into the string value of its plural.

Historical note

ASH did not originally support polymorphic functions, so it was not possible to have (for example) a single to_string(any) function that worked on any datatype. Instead, there were separate int_to_string(int), item_to_string(item), etc. functions. You may see these used in older scripts, and in fact they still work. The rule is that if a function name is not otherwise defined anywhere, and it ends with one of the modern type conversion function names shown above, it is treated as a call to the modern function. No check is made to verify that the chopped-off portion of the old function name actually matches the type of its parameter.