Adventuring: Difference between revisions
imported>Bale r9868 added monster_phylum |
imported>Bale r13280: jump_chance |
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For all of the below functions that accept an optional monster parameter, the default value is your most recently-encountered monster (that means your current monster if you're in combat). | For all of the below functions that accept an optional monster parameter, the default value is your most recently-encountered monster (that means your current monster if you're in combat). | ||
{{flink|int|jump_chance|{{opt|monster}}|{{opt|int}}|{{opt|int}}}} | |||
{{flink|int|jump_chance|location|{{opt|int}}|{{opt|int}}|desc=Returns the chance of successfully getting the jump against the monster or in the location.}} | |||
{{Flink|monster|last_monster|desc=Returns last monster encountered.}} | {{Flink|monster|last_monster|desc=Returns last monster encountered.}} | ||
{{Flink|monster [int]|get_monsters|location|desc=Returns a map of potential monsters at a given location.}} | {{Flink|monster [int]|get_monsters|location|desc=Returns a map of potential monsters at a given location.}} |
Revision as of 00:38, 4 December 2013
boolean adventure( int, location )
boolean adventure( int, location, string )
boolean adv1( location, int, string )
buffer visit_url()
buffer visit_url( string )
buffer visit_url( string, boolean )
buffer visit_url( string, boolean, boolean )
void remove_item_condition( int, item )
void add_item_condition( int, item )
boolean is_goal( item )
string get_counters( string, int, int )
void council()
item guardians()
int tavern()
boolean entryway()
boolean hedgemaze()
boolean chamber()
location my_location()
void refresh_status()
buffer run_combat()
boolean retrieve_item( int, item )
boolean change_mcd( int )
boolean hermit( int, item )
About Monsters
For all of the below functions that accept an optional monster parameter, the default value is your most recently-encountered monster (that means your current monster if you're in combat).
int jump_chance( [monster], [int], [int] )
int jump_chance( location, [int], [int] )
monster last_monster()
monster [int] get_monsters( location )
float [monster] appearance_rates( location )
int monster_attack( [monster] )
int monster_defense( [monster] )
phylum monster_phylum( [monster] )
int expected_damage( [monster] )
element monster_element( [monster] )