Monster hp: Difference between revisions
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see_also={{SeeAlso|monster_attack|monster_defense|monster_element}}| | see_also={{SeeAlso|monster_attack|monster_defense|monster_initiative|monster_element}}| | ||
more_info=For the current discussion of what's being tracked in-combat for monster level adjustments, please see [http://kolmafia.us/showthread.php?3452 this thread].| | more_info=For the current discussion of what's being tracked in-combat for monster level adjustments, please see [http://kolmafia.us/showthread.php?3452 this thread].| | ||
special=If no monster is specified and no monster has been fought in this session, this function returns 0. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.| | special=If no monster is specified and no monster has been fought in this session, this function returns 0. This is because mafia forgets the value of [[last_monster|last_monster()]] when it logs out.| |
Revision as of 23:07, 27 November 2013
Function Syntax
int monster_hp()
int monster_hp(monster check_me )
- check_me is the (optional) monster to get the HP of
Returns the HP of the specified monster check_me. If check_me is not specified, it will return the HP of the current monster if you are in a fight (i.e. you're calling the function from an In-combat Consulting script), or the HP of the last monster you encountered otherwise. If you are in a fight, this will return the monster's current HP to the best of KoLmafia's knowledge.
The return value includes monster level modifications. This means that for monsters with unknown HP, the return value will initially be equivalent to monster_level_adjustment().
See Also
More Information
For the current discussion of what's being tracked in-combat for monster level adjustments, please see this thread.
Special
If no monster is specified and no monster has been fought in this session, this function returns 0. This is because mafia forgets the value of last_monster() when it logs out.