Adventuring: Difference between revisions
imported>Zarqon m some clarification |
imported>StDoodle mNo edit summary |
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{{Flink|void|council|desc=Visits the Council of Loathing.}} | {{Flink|void|council|desc=Visits the Council of Loathing.}} | ||
{{Flink|item|guardians|desc=Climbs the Naughty Sorceress' Tower and passes the challenges it can, returning the first item needed to pass a failed stage.}} | {{Flink|item|guardians|desc=Climbs the Naughty Sorceress' Tower and passes the challenges it can, returning the first item needed to pass a failed stage.}} | ||
{{Flink|int|tavern|desc=Attempt to complete the tavern, and returns the number of squares visited | {{Flink|int|tavern|desc=Attempt to complete the tavern, and returns the number of squares visited}} | ||
{{Flink|boolean|entryway}} | {{Flink|boolean|entryway}} | ||
{{Flink|boolean|hedgemaze}} | {{Flink|boolean|hedgemaze}} |
Revision as of 15:52, 30 April 2010
boolean adventure( int, location )
boolean adventure( int, location, string )
boolean adv1( location, int, string )
void add_item_condition( int, item )
void council()
item guardians()
int tavern()
boolean entryway()
boolean hedgemaze()
boolean chamber()
location my_location()
void refresh_status()
buffer run_combat()
boolean retrieve_item( int, item )
boolean change_mcd( int )
boolean hermit( int, item )
About Monsters
For all of the below functions that accept an optional monster parameter, the default value is your most recently-encountered monster (that means your current monster if you're in combat).
monster [int] get_monsters( location )
float [monster] appearance_rates( location )
int monster_attack( [monster] )
int monster_defense( [monster] )
int expected_damage( [monster] )
element monster_element( [monster] )