Adventuring: Difference between revisions
imported>Bale moved visit_url() to here |
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{{Flink|void|add_item_condition|int|item|desc=Specifies adventuring conditions. With these in place, [[adventure|adventure()]] will successfully complete once the conditions are met.}} | {{Flink|void|add_item_condition|int|item|desc=Specifies adventuring conditions. With these in place, [[adventure|adventure()]] will successfully complete once the conditions are met.}} | ||
{{Flink|boolean|is_goal|item|desc=Checks if a given item is a goal.}} | {{Flink|boolean|is_goal|item|desc=Checks if a given item is a goal.}} | ||
{{Flink|boolean|get_counters|string|int|int|desc= | {{Flink|boolean|get_counters|string|int|int|desc=Determine if a counter will expire in a specified | ||
period of time.}} | |||
{{Flink|void|council|desc=Visits the Council of Loathing.}} | {{Flink|void|council|desc=Visits the Council of Loathing.}} | ||
{{Flink|item|guardians|desc=Climbs the Naughty Sorceress' Tower and passes the challenges it can, returning the first item needed to pass a failed stage.}} | {{Flink|item|guardians|desc=Climbs the Naughty Sorceress' Tower and passes the challenges it can, returning the first item needed to pass a failed stage.}} |
Revision as of 03:32, 6 May 2010
boolean adventure( int, location )
boolean adventure( int, location, string )
boolean adv1( location, int, string )
string visit_url( string )
void add_item_condition( int, item )
boolean is_goal( item )
boolean get_counters( string, int, int )
void council()
item guardians()
int tavern()
boolean entryway()
boolean hedgemaze()
boolean chamber()
location my_location()
void refresh_status()
buffer run_combat()
boolean retrieve_item( int, item )
boolean change_mcd( int )
boolean hermit( int, item )
About Monsters
For all of the below functions that accept an optional monster parameter, the default value is your most recently-encountered monster (that means your current monster if you're in combat).
monster last_monster()
monster [int] get_monsters( location )
float [monster] appearance_rates( location )
int monster_attack( [monster] )
int monster_defense( [monster] )
int expected_damage( [monster] )
element monster_element( [monster] )