Difference between revisions of "Item drop modifier"

From Kolmafia
Jump to navigation Jump to search
imported>Grotfang
m (moved Item drop modifier() to Item drop modifier: Conformity in naming. Creating page.)
imported>Bale
m
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
a
+
{{
 +
#vardefine:name|item_drop_modifier}}{{
 +
#vardefine:return_type|float}}{{
 +
 
 +
FunctionPage|
 +
name={{#var:name}}|
 +
 
 +
function1={{Function|
 +
name={{#var:name}}|
 +
aggregate={{#var:aggregate}}|
 +
return_type={{#var:return_type}}|
 +
return_also={{#var:return_also}}
 +
}}|
 +
 
 +
function_description=Returns the percentage modification on item drops as a result of your equipment, effects (including familiar) and area modifiers (such as in the sea).|
 +
 
 +
code1={{CodeSample|
 +
title=Code Samples|
 +
description=Shows your current item drop percentages for each of a monster's item drops (assuming that the monster does not have any repeat drops).|
 +
code=
 +
<syntaxhighlight>
 +
void item_drop( monster mob) {
 +
  int[item] monster_items = item_drops(mob);
 +
  foreach item in monster_items {
 +
      float drop_rate = monster_items[item];
 +
      float modified = drop_rate * (item_drop_modifier()/100);
 +
      float your_rate = drop_rate + modified;
 +
      print( item + ": " + your_rate );
 +
  }
 +
}
 +
</syntaxhighlight>
 +
}}|
 +
 
 +
see_also={{SeeAlso|meat_drop_modifier|item_drops}}|
 +
special=Returns 0.0 when not logged in.
 +
}}
 +
 
 +
[[Category:Your Character]]

Latest revision as of 21:36, 21 May 2010

Function Syntax

float item_drop_modifier()

Returns the percentage modification on item drops as a result of your equipment, effects (including familiar) and area modifiers (such as in the sea).

Code Samples

Shows your current item drop percentages for each of a monster's item drops (assuming that the monster does not have any repeat drops).

void item_drop( monster mob) {
   int[item] monster_items = item_drops(mob);
   foreach item in monster_items {
      float drop_rate = monster_items[item];
      float modified = drop_rate * (item_drop_modifier()/100);
      float your_rate = drop_rate + modified;
      print( item + ": " + your_rate );
   }
}

See Also

meat_drop_modifier() | item_drops()

Special

Returns 0.0 when not logged in.