Difference between revisions of "Item drops"
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imported>Heeheehee (Created page with '{{#vardefine:name|item_drops}} {{#vardefine:return_type|int[item]}} {{#vardefine:aggregate|yes}} {{FunctionPage| name={{#var:name}}| function_category=Your Character| function1=…') |
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− | see_also={{SeeAlso|meat_drop|item_drop_modifier | + | see_also={{SeeAlso|meat_drop|item_drop_modifier|item_drops_array}}| |
− | special=This function has a known | + | special=This function has a known limitation: if a monster drops the same item more than once, the map only returns the last rate in that monster's entry in monsters.txt, however [[item_drops_array|item_drops_array()]] can be used to bypass this limitation. |
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+ | [[Category:Item Management]] |
Latest revision as of 22:39, 24 May 2017
Function Syntax
int [item] item_drops()
int [item] item_drops(monster m )
Returns a map of the monster's drop rates, indexed by item names.
Code Samples
Prints the drops of a certain monster.
void drops(monster mob){
int[item] drops = item_drops(mob);
print("Monster: " + mob);
foreach i in drops {
print("Drop rate of " + i + " is " + drops[i]*(1+item_drop_modifier()/100) + "%");
}
}
See Also
Special
This function has a known limitation: if a monster drops the same item more than once, the map only returns the last rate in that monster's entry in monsters.txt, however item_drops_array() can be used to bypass this limitation.