Monster: Difference between revisions
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# | {{DISPLAYTITLE:monster}} | ||
{{TOCright}} | |||
This data type represents any monster you can encounter in KoL. | |||
The full range, besides $monster[ none ], is too much to list and keep | |||
up with here: please see the Wiki {{kolwiki|Monster Compendium}} page for | |||
more information. | |||
==Related Functions== | |||
{{Flink|float [monster]|appearance_rates|location|{{opt|boolean}}}} | |||
{{Flink|boolean|can_faxbot|monster}} | |||
{{Flink|float|elemental_resistance|{{opt|monster}}}} | |||
{{Flink|int|expected_damage|{{opt|monster}}}} | |||
{{Flink|boolean|faxbot|monster}} | |||
{{Flink|monster [int]|get_monsters|location}} | |||
{{Flink|monster|image_to_monster|strict_string}} | |||
{{Flink|boolean|is_banished|monster}} | |||
{{Flink|float [item]|item_drops|{{opt|monster}}}} | |||
{{Flink|record [int]|item_drops_array|{{opt|monster}}}} | |||
{{flink|int|jump_chance|{{opt|monster}}|{{opt|int}}|{{opt|int}}}} | |||
{{Flink|monster|last_monster}} | |||
{{Flink|int|meat_drop|{{opt|monster}}}} | |||
{{Flink|int|monster_attack|{{opt|monster}}}} | |||
{{Flink|int|monster_defense|{{opt|monster}}}} | |||
{{Flink|element|monster_element|{{opt|monster}}}} | |||
{{Flink|float|monster_eval|string}} | |||
{{Flink|int|monster_hp|{{opt|monster}}}} | |||
{{Flink|int|monster_initiative|{{opt|monster}}}} | |||
{{Flink|int|monster_level_adjustment}} | |||
{{Flink|phylum|monster_phylum|{{opt|monster}}}} | |||
{{Flink|monster|to_monster|strict_string}} | |||
==Proxy Record Fields== | |||
Here are the proxy record fields for monsters. Proxy records are discussed in more | |||
detail [[Proxy Records|here]]. | |||
{| cellpadding="3" cellspacing="0" border="1px" class="sortable" | |||
|- | style="background-color: #F2F2F2" | |||
|- | |||
! Field | |||
! Data type | |||
! Default value | |||
! ASH Accessor Function / Notes | |||
|- | |||
| id | |||
| int | |||
| 0 | |||
| | |||
|- | |||
| base_hp | |||
| int | |||
| 0 | |||
| {{f|monster_hp}} (includes modifiers) | |||
|- | |||
| base_attack | |||
| int | |||
| 0 | |||
| {{f|monster_attack}} (includes modifiers) | |||
|- | |||
| base_defense | |||
| int | |||
| 0 | |||
| {{f|monster_defense}} (includes modifiers) | |||
|- | |||
| raw_hp | |||
| int | |||
| 0 | |||
| (excludes modifiers) | |||
|- | |||
| raw_attack | |||
| int | |||
| 0 | |||
| (excludes modifiers) | |||
|- | |||
| raw_defense | |||
| int | |||
| 0 | |||
| (excludes modifiers) | |||
|- | |||
| base_initiative | |||
| int | |||
| 0 | |||
| {{f|monster_initiative}} (includes modifiers) | |||
|- | |||
| raw_initiative | |||
| int | |||
| 0 | |||
| (excludes modifiers) | |||
|- | |||
| element attack_element | |||
| element | |||
| none | |||
| | |||
|- | |||
| element defense_element | |||
| element | |||
| none | |||
| {{f|monster_element}} | |||
|- | |||
| physical_resistance | |||
| int | |||
| 0 | |||
| | |||
|- | |||
| min_meat | |||
| int | |||
| 0 | |||
| (excludes modifiers) | |||
|- | |||
| max_meat | |||
| int | |||
| 0 | |||
| (excludes modifiers) | |||
|- | |||
| base_mainstat_exp | |||
| foat | |||
| 0.0 | |||
| (includes bonus stats from +ML, but not from +stat effects) | |||
|- | |||
| phylum | |||
| phylum | |||
| none | |||
| {{f|monster_phylum}} | |||
|- | |||
| poison | |||
| effect | |||
| none | |||
| | |||
|- | |||
| boss | |||
| boolean | |||
| false | |||
| | |||
|- | |||
| dummy | |||
| boolean | |||
| false | |||
| | |||
|- | |||
| image | |||
| string | |||
| "" | |||
| | |||
|- | |||
| images | |||
| aggregate boolean [string] | |||
| | |||
| | |||
|- | |||
| attributes | |||
| string | |||
| "" | |||
| A compilation of attack, defense, initiative, element, meat drop, and phylum | |||
|- | |||
| random_modifiers | |||
| aggregate boolean [string] | |||
| | |||
| The monster's random modifiers - like those generated in the One Crazy Random Summer path | |||
|- | |||
| manuel_name | |||
| string | |||
| "" | |||
| | |||
|} | |||
[[Category:Scripting]] [[Category:Data Types]] |
Latest revision as of 20:08, 26 December 2023
This data type represents any monster you can encounter in KoL.
The full range, besides $monster[ none ], is too much to list and keep up with here: please see the Wiki Monster Compendium page for more information.
Related Functions
float [monster] appearance_rates( location, [boolean] )
boolean can_faxbot( monster )
float elemental_resistance( [monster] )
int expected_damage( [monster] )
boolean faxbot( monster )
monster [int] get_monsters( location )
monster image_to_monster( strict_string )
boolean is_banished( monster )
float [item] item_drops( [monster] )
record [int] item_drops_array( [monster] )
int jump_chance( [monster], [int], [int] )
monster last_monster()
int monster_attack( [monster] )
int monster_defense( [monster] )
element monster_element( [monster] )
float monster_eval( string )
int monster_initiative( [monster] )
int monster_level_adjustment()
phylum monster_phylum( [monster] )
monster to_monster( strict_string )
Proxy Record Fields
Here are the proxy record fields for monsters. Proxy records are discussed in more detail here.
Field | Data type | Default value | ASH Accessor Function / Notes |
---|---|---|---|
id | int | 0 | |
base_hp | int | 0 | monster_hp() (includes modifiers)
|
base_attack | int | 0 | monster_attack() (includes modifiers)
|
base_defense | int | 0 | monster_defense() (includes modifiers)
|
raw_hp | int | 0 | (excludes modifiers) |
raw_attack | int | 0 | (excludes modifiers) |
raw_defense | int | 0 | (excludes modifiers) |
base_initiative | int | 0 | monster_initiative() (includes modifiers)
|
raw_initiative | int | 0 | (excludes modifiers) |
element attack_element | element | none | |
element defense_element | element | none | monster_element()
|
physical_resistance | int | 0 | |
min_meat | int | 0 | (excludes modifiers) |
max_meat | int | 0 | (excludes modifiers) |
base_mainstat_exp | foat | 0.0 | (includes bonus stats from +ML, but not from +stat effects) |
phylum | phylum | none | monster_phylum()
|
poison | effect | none | |
boss | boolean | false | |
dummy | boolean | false | |
image | string | "" | |
images | aggregate boolean [string] | ||
attributes | string | "" | A compilation of attack, defense, initiative, element, meat drop, and phylum |
random_modifiers | aggregate boolean [string] | The monster's random modifiers - like those generated in the One Crazy Random Summer path | |
manuel_name | string | "" |