Datatype Conversions: Difference between revisions
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{{flink|effect|to_effect|string}} | {{flink|effect|to_effect|string}} | ||
{{flink|effect|to_effect|skill|desc=Converts an int, string or skill to an effect.}} | {{flink|effect|to_effect|skill|desc=Converts an int, string or skill to an effect.}} | ||
{{flink|element|to_element| | {{flink|element|to_element|string|desc=Converts a string to an element.}} | ||
{{flink|familiar|to_familiar|int}} | {{flink|familiar|to_familiar|int}} | ||
{{flink|familiar|to_familiar|string|desc=Converts an int or a string to a familiar.}} | {{flink|familiar|to_familiar|string|desc=Converts an int or a string to a familiar.}} |
Revision as of 13:50, 30 April 2010
These functions will convert one type of data to another.
boolean to_boolean( any )
class to_class( string )
effect to_effect( int )
effect to_effect( string )
effect to_effect( skill )
element to_element( string )
familiar to_familiar( int )
familiar to_familiar( string )
float to_float( any )
int to_int( any )
item to_item( string )
item to_item( int )
location to_location( string )
monster to_monster( string )
skill to_skill( int )
skill to_skill( string )
skill to_skill( effect )
slot to_slot( item )
slot to_slot( string )
stat to_stat( string )
string to_string( any )
string to_plural( item )
Historical note
ASH did not originally support polymorphic functions, so it was not possible to have (for example) a single to_string(any) function that worked on any datatype. Instead, there were separate int_to_string(int), item_to_string(item), etc. functions. You may see these used in older scripts, and in fact they still work. The rule is that if a function name is not otherwise defined anywhere, and it ends with one of the modern type conversion function names shown above, it is treated as a call to the modern function. No check is made to verify that the chopped-off portion of the old function name actually matches the type of its parameter.