Monster: Difference between revisions

From Kolmafia
Jump to navigation Jump to search
imported>StDoodle
m Redirected page to Data Types#monster
imported>Aventuristo
Replaced redirect with content
Line 1: Line 1:
#REDIRECT [[Data Types#monster]]
{{DISPLAYTITLE:monster}}
 
{{TOCright}}
 
This data type represents any monster you can encounter in KoL.
 
The full range, besides $monster[ none ], is too much to list and keep
up with here: please see the Wiki {{kolwiki|Monster Compendium}} page for
more information.
 
==Related Functions==
 
{{Flink|float [monster]|appearance_rates|location|{{opt|boolean}}}}
{{Flink|boolean|can_faxbot|monster}}
{{Flink|float|elemental_resistance|{{opt|monster}}}}
{{Flink|int|expected_damage|{{opt|monster}}}}
{{Flink|boolean|faxbot|monster}}
{{Flink|monster [int]|get_monsters|location}}
{{Flink|monster|image_to_monster|strict_string}}
{{Flink|boolean|is_banished|monster}}
{{Flink|int [item]|item_drops|{{opt|monster}}}}
{{Flink|record [int]|item_drops_array|{{opt|monster}}}}
{{flink|int|jump_chance|{{opt|monster}}|{{opt|int}}|{{opt|int}}}}
{{Flink|monster|last_monster}}
{{Flink|int|meat_drop|{{opt|monster}}}}
{{Flink|int|monster_attack|{{opt|monster}}}}
{{Flink|int|monster_defense|{{opt|monster}}}}
{{Flink|element|monster_element|{{opt|monster}}}}
{{Flink|float|monster_eval|string}}
{{Flink|int|monster_hp|{{opt|monster}}}}
{{Flink|int|monster_initiative|{{opt|monster}}}}
{{Flink|int|monster_level_adjustment}}
{{Flink|phylum|monster_phylum|{{opt|monster}}}}
{{Flink|monster|to_monster|strict_string}}
 
==Proxy Record Fields==
 
Here are the proxy record fields for monsters.  Proxy records are discussed in more
detail [[Proxy Records|here]].
 
{| cellpadding="3" cellspacing="0" border="1px" class="sortable"
|- | style="background-color: #F2F2F2"
|-
! Field
! Data type
! Default value
! ASH Accessor Function / Notes
|-
| id
| int
| 0
|
|-
| base_hp
| int
| 0
| {{f|monster_hp}} (includes modifiers)
|-
| base_attack
| int
| 0
| {{f|monster_attack}} (includes modifiers)
|-
| base_defense
| int
| 0
| {{f|monster_defense}} (includes modifiers)
|-
| raw_hp
| int
| 0
| (excludes modifiers)
|-
| raw_attack
| int
| 0
| (excludes modifiers)
|-
| raw_defense
| int
| 0
| (excludes modifiers)
|-
| base_initiative
| int
| 0
| {{f|monster_initiative}} (includes modifiers)
|-
| raw_initiative
| int
| 0
| (excludes modifiers)
|-
| element attack_element
| element
| none
|
|-
| element defense_element
| element
| none
| {{f|monster_element}}
|-
| physical_resistance
| int
| 0
|
|-
| min_meat
| int
| 0
| (excludes modifiers)
|-
| max_meat
| int
| 0
| (excludes modifiers)
|-
| base_mainstat_exp
| foat
| 0.0
| (includes bonus stats from +ML, but not from +stat effects)
|-
| phylum
| phylum
| none
| {{f|monster_phylum}}
|-
| poison
| effect
| none
|
|-
| boss
| boolean
| false
|
|-
| dummy
| boolean
| false
|
|-
| image
| string
| ""
|
|-
| images
| aggregate boolean [string]
|
|
|-
| attributes
| string
| ""
| A compilation of attack, defense, initiative, element, meat drop, and phylum
|-
| random_attributes
| aggregate boolean [string]
|
| The monster's random modifiers - like those generated in the One Crazy Random Summer path
|-
| manuel_name
| string
| ""
|
|}
 
[[Category:Scripting]]

Revision as of 23:34, 29 September 2017


This data type represents any monster you can encounter in KoL.

The full range, besides $monster[ none ], is too much to list and keep up with here: please see the Wiki Monster Compendium page for more information.

Related Functions

float [monster] appearance_rates( location, [boolean] )

boolean can_faxbot( monster )

float elemental_resistance( [monster] )

int expected_damage( [monster] )

boolean faxbot( monster )

monster [int] get_monsters( location )

monster image_to_monster( strict_string )

boolean is_banished( monster )

int [item] item_drops( [monster] )

record [int] item_drops_array( [monster] )

int jump_chance( [monster], [int], [int] )

monster last_monster()

int meat_drop( [monster] )

int monster_attack( [monster] )

int monster_defense( [monster] )

element monster_element( [monster] )

float monster_eval( string )

int monster_hp( [monster] )

int monster_initiative( [monster] )

int monster_level_adjustment()

phylum monster_phylum( [monster] )

monster to_monster( strict_string )


Proxy Record Fields

Here are the proxy record fields for monsters. Proxy records are discussed in more detail here.

Field Data type Default value ASH Accessor Function / Notes
id int 0
base_hp int 0 monster_hp() (includes modifiers)
base_attack int 0 monster_attack() (includes modifiers)
base_defense int 0 monster_defense() (includes modifiers)
raw_hp int 0 (excludes modifiers)
raw_attack int 0 (excludes modifiers)
raw_defense int 0 (excludes modifiers)
base_initiative int 0 monster_initiative() (includes modifiers)
raw_initiative int 0 (excludes modifiers)
element attack_element element none
element defense_element element none monster_element()
physical_resistance int 0
min_meat int 0 (excludes modifiers)
max_meat int 0 (excludes modifiers)
base_mainstat_exp foat 0.0 (includes bonus stats from +ML, but not from +stat effects)
phylum phylum none monster_phylum()
poison effect none
boss boolean false
dummy boolean false
image string ""
images aggregate boolean [string]
attributes string "" A compilation of attack, defense, initiative, element, meat drop, and phylum
random_attributes aggregate boolean [string] The monster's random modifiers - like those generated in the One Crazy Random Summer path
manuel_name string ""