monster
This data type represents any monster you can encounter in KoL.
The full range, besides $monster[ none ], is too much to list and keep up with here: please see the Wiki Monster Compendium page for more information.
Related Functions
float [monster] appearance_rates( location, [boolean] )
boolean can_faxbot( monster )
float elemental_resistance( [monster] )
int expected_damage( [monster] )
boolean faxbot( monster )
monster [int] get_monsters( location )
monster image_to_monster( strict_string )
boolean is_banished( monster )
int [item] item_drops( [monster] )
record [int] item_drops_array( [monster] )
int jump_chance( [monster], [int], [int] )
monster last_monster()
int monster_attack( [monster] )
int monster_defense( [monster] )
element monster_element( [monster] )
float monster_eval( string )
int monster_initiative( [monster] )
int monster_level_adjustment()
phylum monster_phylum( [monster] )
monster to_monster( strict_string )
Proxy Record Fields
Here are the proxy record fields for monsters. Proxy records are discussed in more detail here.
Field | Data type | Default value | ASH Accessor Function / Notes |
---|---|---|---|
id | int | 0 | |
base_hp | int | 0 | monster_hp() (includes modifiers)
|
base_attack | int | 0 | monster_attack() (includes modifiers)
|
base_defense | int | 0 | monster_defense() (includes modifiers)
|
raw_hp | int | 0 | (excludes modifiers) |
raw_attack | int | 0 | (excludes modifiers) |
raw_defense | int | 0 | (excludes modifiers) |
base_initiative | int | 0 | monster_initiative() (includes modifiers)
|
raw_initiative | int | 0 | (excludes modifiers) |
element attack_element | element | none | |
element defense_element | element | none | monster_element()
|
physical_resistance | int | 0 | |
min_meat | int | 0 | (excludes modifiers) |
max_meat | int | 0 | (excludes modifiers) |
base_mainstat_exp | foat | 0.0 | (includes bonus stats from +ML, but not from +stat effects) |
phylum | phylum | none | monster_phylum()
|
poison | effect | none | |
boss | boolean | false | |
dummy | boolean | false | |
image | string | "" | |
images | aggregate boolean [string] | ||
attributes | string | "" | A compilation of attack, defense, initiative, element, meat drop, and phylum |
random_modifiers | aggregate boolean [string] | The monster's random modifiers - like those generated in the One Crazy Random Summer path | |
manuel_name | string | "" |