Difference between revisions of "Effect modifier"

From Kolmafia
Jump to navigation Jump to search
imported>Bale
m
imported>Fredg1
m
 
(2 intermediate revisions by 2 users not shown)
Line 23: Line 23:
 
parameter2={{Param|string|modifier_name}}|
 
parameter2={{Param|string|modifier_name}}|
 
}}|
 
}}|
function_description=Returns an effect if {{pspan|check_me}} is effect specific. {{pspan|modifier_name}} is the modifier to check for.|
+
function_description=Returns an effect if {{pspan|check_me}} is effect specific. {{pspan|modifier_name}} is the <b>[[modifiers|modifier]]</b> to check for.|
  
 
code1={{CodeSample|
 
code1={{CodeSample|
Line 35: Line 35:
 
   if(eff != $effect[none])
 
   if(eff != $effect[none])
 
       print(doodad +" grants "+ eff);
 
       print(doodad +" grants "+ eff);
 +
}
 +
</syntaxhighlight>}}
 +
{{CodeSample|
 +
description=Return the effect granted by drinking a particular potion.|
 +
code=<syntaxhighlight>
 +
effect potion_to_effect(item potion) }
 +
  return effect_modifier(potion, "effect");
 
}
 
}
 
</syntaxhighlight>}}|
 
</syntaxhighlight>}}|
Line 40: Line 47:
 
more_info= See [http://kolmafia.us/showthread.php?802 this thread] for details.|
 
more_info= See [http://kolmafia.us/showthread.php?802 this thread] for details.|
 
}}
 
}}
 +
 +
{{SeeAlso|boolean_modifier|numeric_modifier|string_modifier}}
  
 
[[Category:Modifier Functions]]
 
[[Category:Modifier Functions]]

Latest revision as of 21:19, 1 July 2020

Function Syntax

effect effect_modifier(string check_me ,string modifier_name )

effect effect_modifier(item check_me ,string modifier_name )

Returns an effect if check_me is effect specific. modifier_name is the modifier to check for.

Code Sample

Prints a list of all items that have intrinsic effects

effect eff;
foreach doodad in $items[] {
   eff = effect_modifier( doodad , "Intrinsic Effect" );
   if(eff != $effect[none])
      print(doodad +" grants "+ eff);
}

Return the effect granted by drinking a particular potion.

effect potion_to_effect(item potion) }
   return effect_modifier(potion, "effect");
}

More Information

See this thread for details.


See Also

boolean_modifier() | numeric_modifier() | string_modifier()