Difference between revisions of "Familiar"

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imported>MagiNinjA
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imported>Aventuristo
(Add to Data Types category; add proxy record boilerplate)
 
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'''CURRENTLY A TEST PAGE...MY BAD IF NO ONE LIKES IT. :)'''
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{{DISPLAYTITLE:familiar}}
  
This will contain ASH functions and constants for familiars.
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{{TOCright}}
  
<code>familiar my_familiar()</code>
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This data type represents any familiar available in KoL.
Returns the familiar you currently have equipped as <code>$familiar[familiar]</code>.
 
  
 +
The full range, besides $familiar[ none ], is too much to list and keep up
 +
with here: please see the Wiki {{kolwiki|Familiars}} page for more information.
  
 +
==Related Functions==
  
* add other functions
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{{Flink|boolean|bjornify_familiar|familiar}}
* datatypes for familiar
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{{Flink|boolean|enthrone_familiar|familiar}}
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{{Flink|boolean|equip_all_familiars}}
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{{Flink|item|familiar_equipment|familiar}}
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{{Flink|item|familiar_equipped_equipment|familiar}}
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{{Flink|int|familiar_weight|familiar}}
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{{Flink|boolean [familiar]|favorite_familiars|}}
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{{Flink|boolean|have_familiar|familiar}}
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{{Flink|boolean|is_familiar_equipment_locked}}
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{{Flink|boolean|is_trendy|item/familiar/skill/string}}
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{{Flink|boolean|is_unrestricted|item/familiar/skill/string}}
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{{Flink|void|lock_familiar_equipment|boolean}}
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{{Flink|familiar|my_bjorned_familiar}}
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{{Flink|familiar|my_effective_familiar}}
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{{Flink|familiar|my_enthroned_familiar}}
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{{Flink|familiar|my_familiar}}
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{{Flink|float|numeric_modifier|familiar|string|int|item}}
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{{Flink|familiar|to_familiar|int}}
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{{Flink|familiar|to_familiar|strict_string}}
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{{Flink|boolean|use_familiar|familiar}}
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==Proxy Record Fields==
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Here are the proxy record fields for familiars.  Proxy records are discussed in more
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detail [[Proxy Records|here]].
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{| cellpadding="3" cellspacing="0" border="1px" class="sortable"
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|- | style="background-color: #F2F2F2"
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|-
 +
! Field
 +
! Data type
 +
! Default value
 +
! ASH Accessor Function / Notes
 +
|-
 +
| hatchling
 +
| item
 +
| none
 +
|
 +
|-
 +
| image
 +
| string
 +
| "debug.gif"
 +
|
 +
|-
 +
| name
 +
| string
 +
| ""
 +
|
 +
|-
 +
| charges
 +
| int
 +
| 0
 +
|
 +
|-
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| drop_name
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| string
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| ""
 +
|
 +
|-
 +
| drop_item
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| item
 +
| none
 +
|
 +
|-
 +
| drops_today
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| int
 +
| 0
 +
|
 +
|-
 +
| drops_limit
 +
| int
 +
| 0
 +
|
 +
|-
 +
| combat
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| boolean
 +
| false
 +
|
 +
|-
 +
| physical_damage
 +
| boolean
 +
| false
 +
|
 +
|-
 +
| elemental_damage
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| boolean
 +
| false
 +
|
 +
|-
 +
| block
 +
| boolean
 +
| false
 +
|
 +
|-
 +
| delevel
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| boolean
 +
| false
 +
|
 +
|-
 +
| hp_during_combat
 +
| boolean
 +
| false
 +
|
 +
|-
 +
| mp_during_combat
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| boolean
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| false
 +
|
 +
|-
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| other_action_during_combat
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| boolean
 +
| false
 +
|
 +
|-
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| hp_after_combat
 +
| boolean
 +
| false
 +
|
 +
|-
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| mp_after_combat
 +
| boolean
 +
| false
 +
|
 +
|-
 +
| other_action_after_combat
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| boolean
 +
| false
 +
|
 +
|-
 +
| passive
 +
| boolean
 +
| false
 +
|
 +
|-
 +
| variable
 +
| boolean
 +
| false
 +
|
 +
|}
 +
 
 +
[[Category:Scripting]] [[Category:Data Types]]

Latest revision as of 00:42, 30 September 2017


This data type represents any familiar available in KoL.

The full range, besides $familiar[ none ], is too much to list and keep up with here: please see the Wiki Familiars page for more information.

Related Functions

boolean bjornify_familiar( familiar )

boolean enthrone_familiar( familiar )

boolean equip_all_familiars()

item familiar_equipment( familiar )

item familiar_equipped_equipment( familiar )

int familiar_weight( familiar )

boolean [familiar] favorite_familiars()

boolean have_familiar( familiar )

boolean is_familiar_equipment_locked()

boolean is_trendy( item/familiar/skill/string )

boolean is_unrestricted( item/familiar/skill/string )

void lock_familiar_equipment( boolean )

familiar my_bjorned_familiar()

familiar my_effective_familiar()

familiar my_enthroned_familiar()

familiar my_familiar()

float numeric_modifier( familiar, string, int, item )

familiar to_familiar( int )

familiar to_familiar( strict_string )

boolean use_familiar( familiar )


Proxy Record Fields

Here are the proxy record fields for familiars. Proxy records are discussed in more detail here.

Field Data type Default value ASH Accessor Function / Notes
hatchling item none
image string "debug.gif"
name string ""
charges int 0
drop_name string ""
drop_item item none
drops_today int 0
drops_limit int 0
combat boolean false
physical_damage boolean false
elemental_damage boolean false
block boolean false
delevel boolean false
hp_during_combat boolean false
mp_during_combat boolean false
other_action_during_combat boolean false
hp_after_combat boolean false
mp_after_combat boolean false
other_action_after_combat boolean false
passive boolean false
variable boolean false