Modifiers

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Revision as of 16:36, 17 March 2010 by imported>StDoodle (float TOC)
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Here is a comprehensive list of modifiers calculated by KoLMafia. Note that these are also available as ASH functions -- the first form, which takes one parameter, information about your character's current state; the second form, which takes two parameters, information about the [string|item|effect|skill|familiar] in question.

Numeric Modifiers

Note that although some of these functions have an ASH derivative that may be easier to use, the two-parameter form is still relevant and rather useful when obtaining information about a particular [string|item|effect|skill|familiar], rather than your current state.

Modifier Name Not-logged-in Value Related ASH function / Notes
Familiar Weight 0.0 weight_adjustment()
Monster Level 0.0 monster_level_adjustment()
Combat Rate 0.0 combat_rate_modifier()
Initiative 0.0 initiative_modifier()
Experience 0.0 experience_bonus()
Item Drop 0.0 item_drop_modifier()
Meat Drop 0.0 meat_drop_modifier()
Damage Absorption 0.0 raw_damage_absorption()
Damage Reduction 0.0 damage_reduction()
Cold Resistance 0.0 elemental_resistance( $element[cold] )
Hot Resistance 0.0 elemental_resistance( $element[hot] )
Sleaze Resistance 0.0 elemental_resistance( $element[sleaze] )
Spooky Resistance 0.0 elemental_resistance( $element[spooky] )
Stench Resistance 0.0 elemental_resistance( $element[stench] )
Mana Cost 0.0 Similar to mana_cost_modifier() -- only counts up to the -3 cap.
Moxie 0.0 Sum of all absolute moxie modifiers.
Moxie Percent 0.0 Sum of all percentage-based moxie modifiers.
Muscle 0.0 Sum of all absolute muscle modifiers.
Muscle Percent 0.0 Sum of all percentage-based muscle modifiers.
Mysticality 0.0 Sum of all absolute mysticality modifiers.
Mysticality Percent 0.0 Sum of all percentage-based mysticality modifiers.
Maximum HP 0.0 Sum of all absolute HP modifiers.
Maximum HP Percent 0.0 Sum of all percentage-based HP modifiers.
Maximum MP 0.0 Sum of all absolute MP modifiers.
Maximum MP Percent 0.0 Sum of all percentage-based MP modifiers.
Weapon Damage 0.0 Sum of all absolute weapon damage modifiers.
Ranged Damage 0.0 Sum of all absolute ranged damage modifiers.
Spell Damage 0.0 Sum of all absolute spell damage modifiers.
Spell Damage Percent 0.0 Sum of all percentage-based spell damage modifiers.
Cold Damage 0.0 Total cold damage.
Hot Damage 0.0 Total hot damage.
Sleaze Damage 0.0 Total sleaze damage.
Spooky Damage 0.0 Total spooky damage.
Stench Damage 0.0 Total stench damage.
Cold Spell Damage 0.0 Total cold spell damage.
Hot Spell Damage 0.0 Total hot spell damage.
Sleaze Spell Damage 0.0 Total sleaze spell damage.
Spooky Spell Damage 0.0 Total spooky spell damage.
Stench Spell Damage 0.0 Total stench spell damage.
Critical 0.0 Critical multiplier.
Fumble 0.0 Fumble multiplier.
HP Regen Min 0.0 Lower bound of all HP-regenerating effects/equipment.
HP Regen Max 0.0 Upper bound of all HP-regenerating effects/equipment.
MP Regen Min 0.0 Lower bound of all MP-regenerating effects/equipment.
MP Regen Max 0.0 Upper bound of all MP-regenerating effects/equipment.
Adventures 0.0 Bonus Rollover Adventures
Familiar Weight Percent 0.0 Percentage modifier of Familiar Weight (from Bad Moon effects; always <= 0)
Weapon Damage Percent 0.0 Sum of all percentage-based weapon damage modifiers.
Ranged Damage Percent 0.0 Sum of all percentage-based ranged damage modifiers.
Stackable Mana Cost 0.0 Similar to mana_cost_modifier() -- all other MP cost modifiers.
Hobo Power 0.0 Hobo Power from equipment and effects (effect?).
Base Resting HP 0.0 Average HP gained from resting.
Resting HP Percent 0.0 Percentage modifier to HP gained from resting (e.g. from Pagoda).
Bonus Resting HP 0.0 Absolute modifier to HP gained from resting (e.g. from Gauze hammock).
Base Resting MP 0.0 MP gained from resting.
Resting MP Percent 0.0 Percentage modifier to HP gained from resting (e.g. Pagoda).
Bonus Resting MP 0.0 Absolute modifier to HP gained from resting (e.g. from Beanbag chair).
Critical Hit Percent 0.0 Percentage modifiers to critical hits (e.g. Depleted Grimacite Kneecapping stick).
PvP Fights 0.0 Bonus PvP fights upon Rollover.
Volleyball 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter.
Sombrero 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter.
Leprechaun 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter.
Fairy 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter.
Meat Drop Penalty 0.0 Penalty to Meat Drops; result of having an Underwater location selected as your current location.
Hidden Familiar Weight 0.0 Bonus familiar weight that does not show up on the character pane (e.g. from Temporary Teardrop Tattoo).
Item Drop Penalty 0.0 Penalty to Item Drops; result of having an Underwater location selected as your current location.
Initiative Penalty 0.0 Penalty to Initiative Drops; result of having an Underwater location selected as your current location.
Food Drop 0.0 Exclusive bonus to food drops (e.g. Brother Flying Burrito's Blessing).
Booze Drop 0.0 Exclusive bonus to food drops (e.g. Brother Smother's Blessing).
Hat Drop 0.0 Exclusive bonus to hat drops (e.g. velcro broadsword).
Weapon Drop 0.0 Exclusive bonus to weapon drops (e.g. velcro broadsword).
Offhand Drop 0.0 Exclusive bonus to offhand drops (e.g. velcro broadsword).
Shirt Drop 0.0 Exclusive bonus to shirt drops (e.g. velcro broadsword).
Pants Drop 0.0 Exclusive bonus to weapon drops (e.g. Baneful Bandolier).
Accessory Drop 0.0 Exclusive bonus to weapon drops (e.g. velcro paddle ball).
Volleyball Effectiveness 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter.
Sombrero Effectiveness 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter. (e.g. Llama returns .5?)
Leprechaun Effectiveness 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter. (e.g. Hobo monkey returns 1.25?)
Fairy Effectiveness 0.0 (?) Only for use with the two-parameter form, taking a familiar as the other parameter. (e.g. Hound dog returns 1.25?)
Familiar Weight Cap 0.0 (?) Maximum base weight for the current familiar.
Slime Resistance 0.0
Slime Hates It 0.0 Number of Slime Hates It active, as taken from equipment and effects.
Maximum HP Nonmultiplied 0.0 ?
Maximum MP Nonmultiplied 0.0 ?
Spell Critical Percent 0.0 Increased absolute spell critical rate.
Muscle Experience 0.0 +X Mus substats/fight
Mysticality Experience 0.0 +X Mys substats/fight
Moxie Experience 0.0 +X Mox substats/fight
Effect Duration 0.0 For use with the two-parameter form, using item as the other parameter. Returns duration of effect for potions.

Bitmap Modifiers

Note: This does not have a corresponding ASH function.

Modifier Name Default Value Notes
Clownosity 0x0 (0) If this is >= 4, you can "Push the nose" in the Fun House.
Brimstone 0x0 (0) These have many "bonuses" when you equip more of them at once.
Synergetic 0x0 (0) (?) Secrets from the future?

Boolean Modifiers

Modifier Name Default Value Notes
Softcore Only false For use with the parameter "item"; returns true if the item in question has the Softcore Only flag (e.g. Travoltan Trousers).
Single Equip false For use with the parameter "item"; returns true if the item in question has the Single Equip flag (e.g. plexiglass pendant).
Never Fumble false Returns true if the player has an effect that prevents fumbling.
Weakens Monster false For use with the parameter "item"; returns true if the item in question delevels on hit (e.g. 7-foot dwarven mattock).
Free Pull false For use with the parameter "item"; returns true if the item in question can be pulled from Hagnk's for free (e.g. roll of toilet paper).
Variable false For use with the parameter "item"; returns true if the item in question has a variable effect (e.g. depleted grimacite grappling hook).
Nonstackable Watch false For use with the parameter "item"; returns true if the item in question counts as one of the nonstackable watches (e.g. dead guy's watch).
Cold Immunity false Returns true if Cold Resistance > 0.
Hot Immunity false Returns true if Hot Resistance > 0.
Sleaze Immunity false Returns true if Sleaze Resistance > 0.
Spooky Immunity false Returns true if Spooky Resistance > 0.
Stench Immunity false Returns true if Stench Resistance > 0.
Cold Vulnerability false Returns true if the player is vulnerable to Cold (e.g. from various BM-specific noncombats).
Hot Vulnerability false Returns true if the player is vulnerable to Hot (e.g. from various BM-specific noncombats).
Sleaze Vulnerability false Returns true if the player is vulnerable to Sleaze (e.g. from Easily Embarrassed).
Spooky Vulnerability false Returns true if the player is vulnerable to Spooky (e.g. from various BM-specific noncombats).
Stench Vulnerability false Returns true if the player is vulnerable to Stench (e.g. from Flared Nostrils).
Moxie Controls MP false Returns true if the player has a moxie magnet equipped.
Moxie May Control MP false Returns true if the player has Travoltan Trousers equipped (but not the moxie magnet?).
Four Songs false Returns true if the player is able to "Keep 4 songs in [his] head instead of 3" (e.g. Brimstone Beret).
Additional Song false Returns true if the player has the bonus from the El Hebilla del Cinturón de Lopez (Accordion Thief Epic Accessory).
Adventure Underwater false Returns true if the player has some way to breathe underwater (e.g. makeshift SCUBA gear).
Underwater Familiar false Returns true if the player's familiar has some way to breathe underwater (e.g. das boot).

String Modifiers

Note: These all appear in the two-parameter form.

Modifier Name Notes
Class ?
Intrinsic Effect Returns the intrinsic effect granted by a piece of equipment (e.g. Chapped Legs from leather chaps).
Equalize (something with potion equalizers?)
Wiki Name Returns an empty string unless it is different, in which case the special HTML entities have been replaced. (e.g. frigid hankyu)
Modifiers
Outfit Returns the name of the outfit (non-custom, folks!) that this item is part of.
Stat Tuning (Crimbo '07 items, like tropical paperweight?)
Familiar Tuning (Bandersnatch equips?)
Effect Returns the effect associated with a potion.


Attention KoLmafia Experts!

We need your help; some details of this function's operation are unknown or unclear.

The following specific questions have been raised:

  • Can someone check to make sure that I didn't screw up?
  • Also, fill in the missing data?