Difference between revisions of "My meat"

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imported>Zarqon
(another example, more links, consistent formatting, categories)
imported>Bale
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[[int]] [[my_meat()]]
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{{
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#vardefine:name|my_meat}}{{
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#vardefine:return_type|int}}{{
  
Returns the amount of meat you currently have in your inventory.  This does not include meat you have in your Colossal Closet or Hagnk's storage.
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FunctionPage|
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name={{#var:name}}|
  
The following sample checks to see if you have enough meat to buy a hermit permit and if you do, it will buy one.
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function1={{Function|
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name={{#var:name}}|
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aggregate={{#var:aggregate}}|
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return_type={{#var:return_type}}|
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return_also={{#var:return_also}}|
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}}|
  
<code>
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function_description=Returns the amount of meat you currently have in your inventory.</p>
  if ([[my_meat()]] >= 100) {
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<p>This does not include meat you have in your Colossal Closet or Hagnk's storage.|
    [[buy()|buy]](1, $[[item]][hermit permit]);
 
  }
 
</code>
 
  
More complicated example: this makes sure you have enough meat before trying to get a dead mimic:
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code1={{CodeSample|
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title=Code Samples|
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description=The following sample checks to see if you have enough meat to buy a hermit permit and if you do, it will buy one:|
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code=
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<syntaxhighlight>
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if (my_meat() >= 100) {
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  buy(1 , $item[hermit permit]);
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}
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</syntaxhighlight>}}
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{{CodeSample|
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description=This more complex example makes sure you have enough meat before trying to get a dead mimic:|
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code=
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<syntaxhighlight>
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while (my_meat() < 5000) {
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  adventure(1 , $location[knob goblin treasury]);
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  autosell(item_amount($item[meat stack]) , $item[meat stack]);
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}
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cli_execute("conditions clear; conditions add 1 dead mimic");
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if (adventure(my_adventures(), $location[dungeons of doom])
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  print("You didn't get a mimic!");
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</syntaxhighlight>}}|
  
<code>
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see_also={{SeeAlso|adventure|autosell|cli_execute|item_amount|my_adventures|my_closet_meat|print}}|
  while ([[my_meat()]] < 5000) {
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special=When not logged in, this function returns 0.
    [[adventure()|adventure]](1,$[[location]][knob goblin treasury]);
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}}
    [[cli_execute()|cli_execute]]("sell * meat stack");
 
  }
 
  [[cli_execute()|cli_execute]]("conditions clear; conditions add 1 dead mimic");
 
  if ([[adventure()|adventure]]([[my_adventures()]],$[[location]][dungeons of doom]))
 
    [[print()|print]]("You didn't get a mimic!");
 
</code>
 
[[Category:Your Character | My meat()]]
 
[[Category:Ash Functions | My meat()]]
 
  
When not logged in, this function returns 0.
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[[Category:Item Management]]
 
 
<center><table style="width:80%;margin-top:+.7em;background-color:#F4DF3B;border:2px solid #8663A8"><tr>
 
    <td class="box_tgen" style="text-align:center;color:#000;font-size:90%;border:none;margin: 0;padding:.1em;">
 
'''See Also:''' <br> [[my_closetmeat()]] || [[item_amount()]]</td>
 
</tr></table></center>
 

Latest revision as of 21:44, 21 May 2010

Function Syntax

int my_meat()

Returns the amount of meat you currently have in your inventory.

This does not include meat you have in your Colossal Closet or Hagnk's storage.

Code Samples

The following sample checks to see if you have enough meat to buy a hermit permit and if you do, it will buy one:

if (my_meat() >= 100) {
   buy(1 , $item[hermit permit]);
}

This more complex example makes sure you have enough meat before trying to get a dead mimic:

while (my_meat() < 5000) {
   adventure(1 , $location[knob goblin treasury]);
   autosell(item_amount($item[meat stack]) , $item[meat stack]);
}
cli_execute("conditions clear; conditions add 1 dead mimic");
if (adventure(my_adventures(), $location[dungeons of doom])
   print("You didn't get a mimic!");

See Also

adventure() | autosell() | cli_execute() | item_amount() | my_adventures() | my_closet_meat() | print()

Special

When not logged in, this function returns 0.