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| | {{TOCright}} |
| == Part 7 - Miscellaneous == | | == Chat Functions == |
| <p><em>Mostly internal stuff. Some good for everyone, some only for ASH wizards.</em></p>
| | {{Flink|void|chat_clan|string}} |
| | {{Flink|void|chat_clan|string|string|desc=Sends a message to clan chat.}} |
| | {{Flink|void|chat_macro|string|desc=Submits a chat macro to KoL.}} |
| | {{Flink|void|chat_notify|string|string|desc=Sends a notification to the player's own chat.}} |
| | {{Flink|void|chat_private|string|string|desc=Sends a private message to another player.}} |
| | {{Flink|boolean|is_online|string|desc=Check to see if a player is online.}} |
| | {{Flink|boolean [string]|who_clan|desc=Returns a list of whom is in your clan and if they are in chat.}} |
| | {{Flink|boolean|can_faxbot|monster|desc=Check to see if a monster can be faxed.}} |
| | {{Flink|boolean|faxbot|monster|desc=Attempts to receive a fax of a given monster.}} |
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| <p><strong>void print( string output )</strong><br />
| | == Debugging Functions == |
| <strong>void print( string output, string color )</strong><br />
| | {{Flink|void|disable|string|desc=Disables the specified function.}} |
| Prints <i>output</i> to the CLI buffer and displays it in the status line of the main Adventuring window. If <i>color</i> is specified any HTML in <i>output</i> is escaped and the string is wrapped in a font tag before being printed.</p>
| | {{Flink|void|enable|string|desc=Enables the specified function.}} |
| | {{Flink|buffer|load_html|string|desc=Works like visit_url(), but for debugging.}} |
| | {{Flink|string|make_url|string|boolean|boolean|desc=Crafts the URL to visit.}} |
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| |
|
| <p><strong>boolean cli_execute( string command )</strong><br />
| | == File Input/Output Functions == |
| Executes the given command as if it were entered into the graphical CLI window. This can be used for CLI commands or, if you’re careful and not an asshat, for raw URLs.<br />
| | {{FunctionEmbed|buffer_to_file|format=signature|desc=yes}} |
| See the [http://kolmafia.sourceforge.net/scripting.html CLI manual] for more details.<br />
| | {{FunctionEmbed|file_to_array|format=signature|desc=yes}} |
| <em>Sample</em>:[[%28ASHRM%29_Code_Samples#Sample_4:_Hedging|Hedging]]</p>
| | {{FunctionEmbed|file_to_buffer|format=signature|desc=yes}} |
| | {{Flink|boolean|file_to_map|string|aggregate|desc=Loads a map from a tab-delimited text file.}} |
| | {{Flink|boolean|map_to_file|aggregate|string|desc=Saves a map to a tab-delimited text file.}} |
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| <p><strong>void wait( int delay )</strong><br />
| | == gCLI Command Functions == |
| Sleeps for <i>delay</i> seconds.</p>
| | {{FunctionEmbed|cli_execute|format=signature|desc=yes}} |
| | {{FunctionEmbed|cli_execute_output|format=signature|desc=yes}} |
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| <p><strong>string get_property( string key )<br />
| | == Map Management Functions == |
| boolean set_property( string key, string value )</strong><br />
| | ''Note: Information about maps (including creating, assigning, and removing keys, can be found at [[Data Structures#Maps|Map Data Structures]].'' |
| Gets or sets a stored property from your character’s .kcs file.<br />
| |
| The KoLmafia [[%28ASHRM%29_KoLMafia_Properties|properties]] page contains details on many of the keys that are available for access.<br />
| |
| <em>Sample</em>:[[%28ASHRM%29_Code_Samples#Sample_2:_Battlefield_gather|Battlefield_gather]]</p>
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| |
|
| <p><strong>boolean file_to_map( string file_to_load, map map_to_fill )<br />
| | {{Flink|int|count|aggregate|desc=Returns the number of defined keys for the specified aggregate.}} |
| boolean map_to_file( map map_to_save, string file_to_write )</strong><br />
| | {{Flink|void|clear|aggregate|desc=Removes all keys from the specified aggregate.}} |
| Loads and saves maps as tab-delimited text files.</p>
| |
|
| |
|
| <p><strong>int random( int range )</strong><br />
| | == Time Functions == |
| Generates a random integer between 0 and (range-1) inclusive.</p>
| | {{Flink|string|format_date_time|string|string|string|desc=Reformats dates.}} |
| | {{Flink|int|gameday_to_int|desc=Returns the current KoL date as an integer.}} |
| | {{Flink|string|gameday_to_string|desc=Returns the current KoL date as a string.}} |
| | {{Flink|int|gametime_to_int|desc=Returns the current KoL time in ms as an integer.}} |
| | {{Flink|string|now_to_string|string|desc=Returns current local time/date in SimpleDateFormat format.}} |
| | {{Flink|string|time_to_string|desc=Returns the current local time in HH:mm:ss z format.}} |
| | {{Flink|string|today_to_string|desc=Returns the current local day in ISO format.}} |
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| |
|
| <p><strong>int round( float ratio )<br />
| | == SVN Functions == |
| int floor( float ratio )<br />
| | ''There is much additional information in the [[SVN Primer]]''. |
| int ceil( float ratio )<br />
| | {{Flink|boolean|svn_exists|string|desc=Returns true if a valid working copy named projectname exists in the svn/ folder.}} |
| int truncate( float ratio )</strong><br />
| | {{Flink|boolean|svn_at_head|string|desc=Returns true if projectname exists, is a valid working copy, and is currently at the same revision number as the repository.}} |
| Returns an integer near the given real number. Respectively, it returns the nearest, next lowest, next highest, and decimal-stripped integer.</p> | | {{Flink|record|svn_info|string|desc=Returns a record containing additional information about the given projectname: svnurl, last author, last revision, last change date.}} |
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| |
|
| <p><strong>int count( map )</strong><br />
| | == User Interaction == |
| Returns the number of defined keys for the aggregate.</p>
| | {{Flink|void|print|string|{{opt|string}}|desc=Prints to CLI and status line of Adventuring window, optionally in a specified color.}} |
| | {{Flink|void|print_html|string|desc=Prints to CLI, parsing any included html.}} |
| | {{Flink|void|logprint|string|desc=Prints to the session log.}} |
| | {{Flink|void|wait|int}} |
| | {{Flink|void|waitq|int|desc=Sleeps for the specified number of seconds.}} |
| | {{Flink|boolean|user_confirm|string|desc=Allows user input in Y/N format.}} |
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| |
|
| <p><strong>void clear( map )</strong><br />
| | == Property Functions == |
| Remove all keys from a map. </p>
| | {{Flink|boolean [string]|get_all_properties|string|boolean|desc=Returns a map of all user or global properties.}} |
| | {{FunctionEmbed|property_exists|format=signature|desc=yes}} |
| | {{FunctionEmbed|property_has_default|format=signature|desc=yes}} |
| | {{FunctionEmbed|property_default_value|format=signature|desc=yes}} |
| | {{Flink|string|get_property|string}} |
| | {{Flink|string|get_property|string|boolean|desc=Gets a global or user preference as appropriate.}} |
| | {{Flink|void|set_property|string|string|desc=Sets a global or user preference as appropriate.}} |
| | {{FunctionEmbed|remove_property|format=signature|desc=yes}} |
| | {{FunctionEmbed|rename_property|format=signature|desc=yes}} |
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| <p><strong>void disable( string function_name )<br />
| | == Other Functions == |
| void enable( string function_name )</strong><br />
| | {{FunctionEmbed|abort|format=signature|desc=yes}} |
| For debugging purposes disables or enables the indicated function</p>
| | {{FunctionEmbed|all_monsters_with_id|format=signature|desc=yes}} |
| | {{Flink|void|batch_open|desc=Used to mark the beginning of a block of functions to operate in batch mode (see page for {{f|batch_close}} for details).}} |
| | {{Flink|boolean|batch_close|desc=Used to mark the end of a block of functions to operate in batch mode (see page for details).}} |
| | {{Flink|int|get_revision|desc=Returns the current KoLmafia revision number.}} |
| | {{Flink|string|get_version|desc=Returns the most recent KoLmafia version.}} |
| | {{Flink|string|get_player_id|string|desc=Returns the user id number of a given player.}} |
| | {{FunctionEmbed|is_dark_mode|format=signature|desc=yes}} |
| | {{Flink|string|to_json|aggregate|desc=Converts a simple aggregate into JSON.}} |
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| |
|
| <p><strong>float square_root( float value )</strong><br />
| | Additional functions that are considered not really to be ash functions are available in [[Miscellaneous ASH Features#Special Syntax Functions|Misc ASH Features]] |
| returns the square root of the passed value</p>
| |
|
| |
|
| <p><strong>string today_to_string()</strong><br />
| | [[Category:Scripting]] |
| Returns today’s (real-world) date in the form yyyymmdd. It is based on your computer’s system date</p>
| |
Chat Functions
void chat_clan( string )
void chat_clan( string, string )
Sends a message to clan chat.
void chat_macro( string )
Submits a chat macro to KoL.
void chat_notify( string, string )
Sends a notification to the player's own chat.
void chat_private( string, string )
Sends a private message to another player.
boolean is_online( string )
Check to see if a player is online.
boolean [string] who_clan()
Returns a list of whom is in your clan and if they are in chat.
boolean can_faxbot( monster )
Check to see if a monster can be faxed.
boolean faxbot( monster )
Attempts to receive a fax of a given monster.
Debugging Functions
void disable( string )
Disables the specified function.
void enable( string )
Enables the specified function.
buffer load_html( string )
Works like visit_url(), but for debugging.
string make_url( string, boolean, boolean )
Crafts the URL to visit.
File Input/Output Functions
boolean buffer_to_file( buffer, string )
- Saves a buffer to a text file. Returns
true
on success, false
on failure.
string [int] file_to_array( string )
- Reads data from a text file and returns a map of strings containing each line.
buffer file_to_buffer( string )
- Loads the entire contents of a text file into a buffer.
boolean file_to_map( string, aggregate )
Loads a map from a tab-delimited text file.
boolean map_to_file( aggregate, string )
Saves a map to a tab-delimited text file.
gCLI Command Functions
boolean cli_execute( string )
- Executes a string as a gCLI command. Returns
true
on success, false
on failure.
string cli_execute_output( string )
- Executes a gCLI command, capturing and returning the gCLI output.
Map Management Functions
Note: Information about maps (including creating, assigning, and removing keys, can be found at Map Data Structures.
int count( aggregate )
Returns the number of defined keys for the specified aggregate.
void clear( aggregate )
Removes all keys from the specified aggregate.
Time Functions
string format_date_time( string, string, string )
Reformats dates.
int gameday_to_int()
Returns the current KoL date as an integer.
string gameday_to_string()
Returns the current KoL date as a string.
int gametime_to_int()
Returns the current KoL time in ms as an integer.
string now_to_string( string )
Returns current local time/date in SimpleDateFormat format.
string time_to_string()
Returns the current local time in HH:mm:ss z format.
string today_to_string()
Returns the current local day in ISO format.
SVN Functions
There is much additional information in the SVN Primer.
boolean svn_exists( string )
Returns true if a valid working copy named projectname exists in the svn/ folder.
boolean svn_at_head( string )
Returns true if projectname exists, is a valid working copy, and is currently at the same revision number as the repository.
record svn_info( string )
Returns a record containing additional information about the given projectname: svnurl, last author, last revision, last change date.
User Interaction
void print( string, [string] )
Prints to CLI and status line of Adventuring window, optionally in a specified color.
void print_html( string )
Prints to CLI, parsing any included html.
void logprint( string )
Prints to the session log.
void wait( int )
void waitq( int )
Sleeps for the specified number of seconds.
boolean user_confirm( string )
Allows user input in Y/N format.
Property Functions
boolean [string] get_all_properties( string, boolean )
Returns a map of all user or global properties.
boolean property_exists( string, boolean? )
- Checks whether a property exists.
boolean property_has_default( string )
- Checks if a property has a built-in default value.
string property_default_value( string )
- Returns the default value of a property, or an empty string if a default value does not exist.
string get_property( string )
string get_property( string, boolean )
Gets a global or user preference as appropriate.
void set_property( string, string )
Sets a global or user preference as appropriate.
string remove_property( string, boolean? )
- Removes or resets a property and returns its previous value.
boolean rename_property( string, string )
- Renames a property. Returns
true
on success, false
on failure.
Other Functions
void abort( string? )
- Immediately halts the current script and all queued functions.
boolean [monster] all_monsters_with_id()
- Returns a map of all monsters that have a non-zero monster ID.
void batch_open()
Used to mark the beginning of a block of functions to operate in batch mode (see page for
batch_close()
for details).
boolean batch_close()
Used to mark the end of a block of functions to operate in batch mode (see page for details).
int get_revision()
Returns the current KoLmafia revision number.
string get_version()
Returns the most recent KoLmafia version.
string get_player_id( string )
Returns the user id number of a given player.
boolean is_dark_mode()
- Checks if the current KoLmafia theme is dark mode.
string to_json( aggregate )
Converts a simple aggregate into JSON.
Additional functions that are considered not really to be ash functions are available in Misc ASH Features