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| | For general information on In-Combat Consulting, see [[Custom_Combat_Script#Consult_Scripts|Consult Scripts]] |
| == Part 6 - In-combat functions for consulting scripting ==
| |
| These functions are for use when handling a battle in a script using your custom combat settings. There is very little documentation of how to do this, and for most people these functions are useless.
| |
|
| |
|
| <p><strong>string attack()</strong><br />
| | {{Flink|buffer|attack}} |
| <strong>string runaway()</strong><br />
| | {{Flink|buffer|steal}} |
| <strong>string use_skill( skill touse )</strong><br />
| | {{Flink|buffer|runaway}} |
| <strong>string throw_item( item tothrow )</strong><br />
| | {{Flink|buffer|throw_item|item}} |
| <strong>string throw_items( item tothrow1, item tothrow2 )</strong><br />
| | {{Flink|buffer|throw_items|item|item|desc=These five functions return the html response from sending the appropriate url request for the associated action while in battle.}} |
| Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.</
| | {{Flink|buffer|use_skill|{{opt|int}}|skill|desc=Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.}} |
| | {{Flink|element|monster_element|desc=Returns the element that the monster is aligned with.}} |
| | {{Flink|int|monster_attack}} |
| | {{Flink|int|monster_defense}} |
| | {{Flink|int|monster_hp}} |
| | {{Flink|int|monster_initiative|desc=Returns the specified (current?) stat of the monster.}} |
| | {{Flink|phylum|monster_phylum|desc=Returns the phylum of the monster.}} |
| | {{Flink|buffer|get_ccs_action|int|desc=Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]}} |
| | {{Flink|boolean|will_usually_miss}} |
| | {{Flink|boolean|will_usually_dodge|desc=Returns if you will normally miss or be missed in battle.}} |
| | {{Flink|int|expected_damage|desc=Returns the amount of damage you are expected to take each round.}} |
| | {{flink|familiar|my_effective_familiar|desc=If familiar is mutable, this is its current form.}} |
| | {{flink|familiar|my_discomomentum|desc=Current value of disco momentum built up in combat by Disco Dancing as a Disco Bandit.}} |
| | {{Flink|skill|stun_skill|desc=Character's skill to use for stunning a monster.}} |
| | {{Flink|element|dad_sea_monkee_weakness|int|desc=Returns the elemental weakness of {{kolwiki|Dad Sea Monkee}} for a given round of combat.}} |
| | [[Category:Scripting]] |
Latest revision as of 05:10, 13 November 2014
For general information on In-Combat Consulting, see Consult Scripts
buffer attack()
buffer steal()
buffer runaway()
buffer throw_item( item )
buffer throw_items( item, item )
These five functions return the html response from sending the appropriate url request for the associated action while in battle.
buffer use_skill( [int], skill )
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.
element monster_element()
Returns the element that the monster is aligned with.
int monster_attack()
int monster_defense()
int monster_hp()
int monster_initiative()
Returns the specified (current?) stat of the monster.
phylum monster_phylum()
Returns the phylum of the monster.
buffer get_ccs_action( int )
Returns the specified line from the CCS section appropriate for the monster currently being fought.
[1]
boolean will_usually_miss()
boolean will_usually_dodge()
Returns if you will normally miss or be missed in battle.
int expected_damage()
Returns the amount of damage you are expected to take each round.
familiar my_effective_familiar()
If familiar is mutable, this is its current form.
familiar my_discomomentum()
Current value of disco momentum built up in combat by Disco Dancing as a Disco Bandit.
skill stun_skill()
Character's skill to use for stunning a monster.
element dad_sea_monkee_weakness( int )
Returns the elemental weakness of
Dad Sea Monkee for a given round of combat.