In-combat Consulting: Difference between revisions

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== Part 6 - In-combat functions for consulting scripting ==
For general information on In-Combat Consulting, see [[Custom_Combat_Script#Consult_Scripts|Consult Scripts]]
These functions are for use when handling a battle in a script using your custom combat settings. There is very little documentation of how to do this, and for most people these functions are useless.


<p><strong>string attack()</strong><br />
{{Flink|buffer|attack}}
<strong>string runaway()</strong><br />
{{Flink|buffer|steal}}
<strong>string use_skill(  skill touse )</strong><br />
{{Flink|buffer|runaway}}
<strong>string throw_itemitem tothrow )</strong><br />
{{Flink|buffer|throw_item|item}}
<strong>string throw_itemsitem tothrow1,  item tothrow2 )</strong><br />
{{Flink|buffer|throw_items|item|item|desc=These five functions return the html response from sending the appropriate url request for the associated action while in battle.}}
Returns a string containing the html response from sending the appropriate url request for the associated action while in battle.</p>
{{Flink|buffer|use_skill|{{opt|int}}|skill|desc=Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.}}
 
{{Flink|element|monster_element|desc=Returns the element that the monster is aligned with.}}
<p><strong>boolean use_skill( int count, skill touse )</strong><br />
{{Flink|int|monster_attack}}
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete. This function is handled differently when not in battle.<br />
{{Flink|int|monster_defense}}
See [[Skills and Effects]]</p><br />
{{Flink|int|monster_hp}}
 
{{Flink|int|monster_initiative|desc=Returns the specified (current?) stat of the monster.}}
<p><strong>element monster_attack_element()</strong><br />
{{Flink|phylum|monster_phylum|desc=Returns the phylum of the monster.}}
<strong>element monster_defense_element()</strong><br />
{{Flink|buffer|get_ccs_action|int|desc=Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]}}
returns the element that the monster attacks with, or defends against accordingly.</p>
{{Flink|boolean|will_usually_miss}}
 
{{Flink|boolean|will_usually_dodge|desc=Returns if you will normally miss or be missed in battle.}}
<p><strong>int monster_attack()</strong><br />
{{Flink|int|expected_damage|desc=Returns the amount of damage you are expected to take each round.}}
<strong>int monster_defense()</strong><br />
{{flink|familiar|my_effective_familiar|desc=If familiar is mutable, this is its current form.}}
<strong>int monster_hp()</strong><br />
{{flink|familiar|my_discomomentum|desc=Current value of disco momentum built up in combat by Disco Dancing as a Disco Bandit.}}
returns the (current?) attack, defense, and hp of the monster.</p>
{{Flink|skill|stun_skill|desc=Character's skill to use for stunning a monster.}}
<strong>string get_ccs_action( int round )</strong><br />
{{Flink|element|dad_sea_monkee_weakness|int|desc=Returns the elemental weakness of {{kolwiki|Dad Sea Monkee}} for a given round of combat.}}
Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]
[[Category:Scripting]]
 
<p><strong>boolean will_usually_miss()</strong><br />
<strong>boolean will_usually_dodge()</strong><br />
returns if you will normally miss, or will usually be missed in battle.</p>

Latest revision as of 05:10, 13 November 2014

For general information on In-Combat Consulting, see Consult Scripts

buffer attack()

buffer steal()

buffer runaway()

buffer throw_item( item )

buffer throw_items( item, item )

These five functions return the html response from sending the appropriate url request for the associated action while in battle.

buffer use_skill( [int], skill )

Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.

element monster_element()

Returns the element that the monster is aligned with.

int monster_attack()

int monster_defense()

int monster_hp()

int monster_initiative()

Returns the specified (current?) stat of the monster.

phylum monster_phylum()

Returns the phylum of the monster.

buffer get_ccs_action( int )

Returns the specified line from the CCS section appropriate for the monster currently being fought. [1]

boolean will_usually_miss()

boolean will_usually_dodge()

Returns if you will normally miss or be missed in battle.

int expected_damage()

Returns the amount of damage you are expected to take each round.

familiar my_effective_familiar()

If familiar is mutable, this is its current form.

familiar my_discomomentum()

Current value of disco momentum built up in combat by Disco Dancing as a Disco Bandit.

skill stun_skill()

Character's skill to use for stunning a monster.

element dad_sea_monkee_weakness( int )

Returns the elemental weakness of Dad Sea Monkee for a given round of combat.