In-combat Consulting: Difference between revisions
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imported>Slyz No edit summary |
imported>Bale dad_sea_monkee_weakness |
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{{Flink|int|monster_attack}} | {{Flink|int|monster_attack}} | ||
{{Flink|int|monster_defense}} | {{Flink|int|monster_defense}} | ||
{{Flink|int|monster_hp|desc=Returns the specified (current?) stat of the monster.}} | {{Flink|int|monster_hp}} | ||
{{Flink|int|monster_initiative|desc=Returns the specified (current?) stat of the monster.}} | |||
{{Flink|phylum|monster_phylum|desc=Returns the phylum of the monster.}} | |||
{{Flink|buffer|get_ccs_action|int|desc=Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]}} | {{Flink|buffer|get_ccs_action|int|desc=Returns the specified line from the CCS section appropriate for the monster currently being fought. [http://kolmafia.us/showthread.php?p=9705#post9705]}} | ||
{{Flink|boolean|will_usually_miss}} | {{Flink|boolean|will_usually_miss}} | ||
{{Flink|boolean|will_usually_dodge|desc=Returns if you will normally miss or be missed in battle.}} | {{Flink|boolean|will_usually_dodge|desc=Returns if you will normally miss or be missed in battle.}} | ||
{{Flink|int|expected_damage|desc=Returns the amount of damage you are expected to take each round.}} | {{Flink|int|expected_damage|desc=Returns the amount of damage you are expected to take each round.}} | ||
{{flink|familiar|my_effective_familiar|desc=If familiar is mutable, this is its current form.}} | |||
{{flink|familiar|my_discomomentum|desc=Current value of disco momentum built up in combat by Disco Dancing as a Disco Bandit.}} | |||
{{Flink|skill|stun_skill|desc=Character's skill to use for stunning a monster.}} | |||
{{Flink|element|dad_sea_monkee_weakness|int|desc=Returns the elemental weakness of {{kolwiki|Dad Sea Monkee}} for a given round of combat.}} | |||
[[Category:Scripting]] |
Latest revision as of 05:10, 13 November 2014
For general information on In-Combat Consulting, see Consult Scripts
buffer attack()
buffer steal()
buffer runaway()
buffer throw_item( item )
buffer throw_items( item, item )
These five functions return the html response from sending the appropriate url request for the associated action while in battle.
buffer use_skill( [int], skill )
Will loop the specified number of times using the specified skill, never reconsulting the script until the loop is complete.
element monster_element()
Returns the element that the monster is aligned with.
int monster_attack()
int monster_hp()
Returns the specified (current?) stat of the monster.
phylum monster_phylum()
Returns the phylum of the monster.
buffer get_ccs_action( int )
Returns the specified line from the CCS section appropriate for the monster currently being fought. [1]
boolean will_usually_miss()
boolean will_usually_dodge()
Returns if you will normally miss or be missed in battle.
Returns the amount of damage you are expected to take each round.
familiar my_effective_familiar()
If familiar is mutable, this is its current form.
familiar my_discomomentum()
Current value of disco momentum built up in combat by Disco Dancing as a Disco Bandit.
skill stun_skill()
Character's skill to use for stunning a monster.
element dad_sea_monkee_weakness( int )
Returns the elemental weakness of Dad Sea Monkee for a given round of combat.