Adventuring: Difference between revisions
imported>Bigevildan m Fixed formatting on run_turn() |
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{{Flink|boolean| adventure|int|location|string|desc=Visits the desired location a specified number of times, using a combat filter function defined elsewhere in your script.}} | {{Flink|boolean| adventure|int|location|string|desc=Visits the desired location a specified number of times, using a combat filter function defined elsewhere in your script.}} | ||
{{Flink|boolean| adv1|location|int|string|desc=Adventure exactly once in the specified location (even if it uses no turns). Chained choice adventures '''are''' followed. Int overrides default settings, and string is a filter, same as in [[adventure|adventure()]]}} | {{Flink|boolean| adv1|location|int|string|desc=Adventure exactly once in the specified location (even if it uses no turns). Chained choice adventures '''are''' followed. Int overrides default settings, and string is a filter, same as in [[adventure|adventure()]]}} | ||
{{ | {{FunctionEmbed|visit_url|desc=yes}} | ||
{{Flink|void| remove_item_condition|int|item|desc=Removes adventuring conditions.}} | {{Flink|void| remove_item_condition|int|item|desc=Removes adventuring conditions.}} | ||
{{Flink|void| add_item_condition|int|item|desc=Specifies adventuring conditions. With these in place, [[adventure|adventure()]] will successfully complete once the conditions are met.}} | {{Flink|void| add_item_condition|int|item|desc=Specifies adventuring conditions. With these in place, [[adventure|adventure()]] will successfully complete once the conditions are met.}} |
Revision as of 12:33, 20 December 2020
boolean adventure( int, location )
boolean adventure( int, location, string )
boolean adv1( location, int, string )
- Returns the original HTML source of the page being overridden inside a relay override script.
buffer visit_url( string, boolean?, boolean? )
- Visits a web page and returns its HTML source.
void remove_item_condition( int, item )
void add_item_condition( int, item )
boolean is_goal( item )
boolean goal_exists( string )
string [int] get_goals()
string get_counters( string, int, int )
void council()
item guardians()
int tavern()
boolean entryway()
boolean hedgemaze()
boolean chamber()
location my_location()
void refresh_status()
buffer run_combat()
buffer run_choice()
buffer run_turn()
boolean change_mcd( int )
boolean hermit( int, item )
About Monsters
For all of the below functions that accept an optional monster parameter, the default value is your most recently-encountered monster (that means your current monster if you're in combat).
int jump_chance( [monster], [int], [int] )
int jump_chance( location, [int], [int] )
monster last_monster()
monster [int] get_monsters( location )
float [monster] appearance_rates( location, [boolean] )
int monster_attack( [monster] )
int monster_defense( [monster] )
int monster_initiative( [monster] )
phylum monster_phylum( [monster] )
int expected_damage( [monster] )
element monster_element( [monster] )
monster image_to_monster( string )
boolean is_banished( monster )