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| {{TOCright}} | | {{TOCright}} |
| ==Viewable Info== | | ==Viewable Info== |
| {{flink|string|my_name|desc=Returns your character's name in lowercase.}} | | {{flink|int|familiar_weight|familiar|desc=Returns the base weight of the specified familiar.}}{{flink|int|my_adventures|desc=Returns the number of adventures you have remaining. (''Sample'': [[Code_Samples#Hedging|Hedging]])}} |
| {{flink|string|my_id|desc=Returns your character ID.}} | |
| {{Flink|int|my_ascensions|desc=Returns the number of times your character has ascended.}} | | {{Flink|int|my_ascensions|desc=Returns the number of times your character has ascended.}} |
| | {{flink|int|my_basestat|stat|desc=Returns your base value in the given stat (or substat).}} |
| | {{flink|int|my_buffedstat|stat|desc=Returns your buffed value in the given stat (or substat).}} |
| {{flink|class|my_class|desc=Returns your class. (''Sample'': [[Code_Samples#Seltzer|Seltzer]])}} | | {{flink|class|my_class|desc=Returns your class. (''Sample'': [[Code_Samples#Seltzer|Seltzer]])}} |
| | {{flink|familiar|my_familiar|desc=Returns your current familiar.}} |
| | {{flink|int|my_hp|desc=Returns your current HP.}} |
| | {{flink|string|my_id|desc=Returns your character ID.}} |
| {{flink|int|my_level|desc=Returns your level. (''Sample'': [[Code_Samples#Battlefield Gather|Battlefield Gather]])}} | | {{flink|int|my_level|desc=Returns your level. (''Sample'': [[Code_Samples#Battlefield Gather|Battlefield Gather]])}} |
| {{flink|int|my_adventures|desc=Returns the number of adventures you have remaining. (''Sample'': [[Code_Samples#Hedging|Hedging]])}}
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| {{flink|int|my_turncount|desc=Returns the number of adventures used this ascension.}}
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| {{flink|stat|my_primestat|desc=Returns the main stat of your current class. (''Sample'': [[Code_Samples#Seltzer|Seltzer]])}}
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| {{flink|int|my_hp|desc=Returns your current HP.}}
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| {{flink|int|my_mp|desc=Returns your current MP.}}
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| {{flink|int|my_maxhp|desc=Returns your current maximum HP.}} | | {{flink|int|my_maxhp|desc=Returns your current maximum HP.}} |
| {{flink|int|my_maxmp|desc=Returns your current maximum MP.}} | | {{flink|int|my_maxmp|desc=Returns your current maximum MP.}} |
| {{flink|int|my_basestat|stat|desc=Returns your base value in the given stat (or substat).}} | | {{flink|int|my_mp|desc=Returns your current MP.}} |
| {{flink|int|my_buffedstat|stat|desc=Returns your buffed value in the given stat (or substat).}} | | {{flink|string|my_name|desc=Returns your character's name in lowercase.}} |
| {{flink|familiar|my_familiar|desc=Returns your current familiar.}} | | {{flink|stat|my_primestat|desc=Returns the main stat of your current class. (''Sample'': [[Code_Samples#Seltzer|Seltzer]])}} |
| {{flink|int|familiar_weight|familiar|desc=Returns the base weight of the specified familiar.}} | | {{flink|int|my_turncount|desc=Returns the number of adventures used this ascension.}} |
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| ==Hidden Info== | | ==Hidden Info== |
Viewable Info
int familiar_weight( familiar )
Returns the base weight of the specified familiar.
int my_adventures()
Returns the number of adventures you have remaining. (
Sample:
Hedging)
int my_ascensions()
Returns the number of times your character has ascended.
int my_basestat( stat )
Returns your base value in the given stat (or substat).
int my_buffedstat( stat )
Returns your buffed value in the given stat (or substat).
class my_class()
Returns your class. (
Sample:
Seltzer)
familiar my_familiar()
Returns your current familiar.
int my_hp()
Returns your current HP.
string my_id()
Returns your character ID.
int my_level()
int my_maxhp()
Returns your current maximum HP.
int my_maxmp()
Returns your current maximum MP.
int my_mp()
Returns your current MP.
string my_name()
Returns your character's name in lowercase.
stat my_primestat()
Returns the main stat of your current class. (
Sample:
Seltzer)
int my_turncount()
Returns the number of adventures used this ascension.
Hidden Info
string my_hash()
Returns the password hash for your current session.
stat current_hit_stat()
Returns the stat currently used to calculate to-hit percentage.
int buffed_hit_stat()
Returns the buffed value of your currently used to-hit stat.
int raw_damage_absorption()
Returns your current DA total.
float damage_absorption_percent()
Returns the percentage of damage mitigated by your DA.
int damage_reduction()
Returns the amount of damage reduction your character currently has.
float elemental_resistance( element )
Returns the percentage of damage reduction to the given element based on your current resistance to that element.
float combat_rate_modifier()
Returns the percentage adjustment to your combat rate.
float initiative_modifier()
Returns the percentage adjustment to your chance of gaining initiative.
float experience_bonus()
Returns the amount of bonus experience your receive after combat.
float meat_drop_modifier()
Returns the percentage adjustment to meat drops after combat.
float item_drop_modifier()
Returns the percentage adjustment to item drops after combat.
int monster_level_adjustment()
Returns the total +ML you have active, including your sign-specific device.
stat stat_bonus_today()
stat stat_bonus_tomorrow()
These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.
int current_mcd()
Returns the current setting of your sign-specific +ML device.
int weight_adjustment()
Returns the cumulative total of all familiar weight adjustments from all sources.
Sign & Path
boolean can_eat()
Reports on whether your characters path allows food consumption.
boolean can_drink()
Reports on whether your characters path allows booze consumption
boolean can_interact()
Reports on whether your character can access the mall, gift packages, etc.
boolean in_hardcore()
Reports on whether your character is under Hardcore restrictions.
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
These four functions report on whether your character is ascended under the appropriate sign.
Consumption
int my_fullness()
Returns how full you are.
int fullness_limit()
Returns your maximum fullness.
int my_inebriety()
Returns your current drunkenness.
int inebriety_limit()
Returns your maximum safe drunk (before overdrinking).
int my_spleen_use()
Returns your current spleen use.
int spleen_limit()
Returns your spleen limit.
Location Availability
boolean black_market_available()
Returns the availability of the Black Market.
boolean guild_store_available()
Returns the availability of your guild store.
boolean hippy_store_available()
Returns the availability of the Hippy Store.
boolean white_citadel_available()
Returns the availability of White Citadel.