Your Character: Difference between revisions
imported>Heeheehee m →Viewable Info: OCD alphabetizing (boredom) |
imported>Heeheehee m →Hidden Info: OCD alphabetizing (boredom) |
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==Hidden Info== | ==Hidden Info== | ||
{{flink| | {{flink|int|buffed_hit_stat|desc=Returns the buffed value of your currently used to-hit stat.}} | ||
{{flink|float|combat_rate_modifier|desc=Returns the percentage adjustment to your combat rate.}} | |||
{{flink|stat|current_hit_stat|desc=Returns the stat currently used to calculate to-hit percentage.}} | {{flink|stat|current_hit_stat|desc=Returns the stat currently used to calculate to-hit percentage.}} | ||
{{flink|int| | {{flink|int|current_mcd|desc=Returns the current setting of your sign-specific +ML device.}} | ||
{{flink|float|damage_absorption_percent|desc=Returns the percentage of damage mitigated by your DA.}} | {{flink|float|damage_absorption_percent|desc=Returns the percentage of damage mitigated by your DA.}} | ||
{{flink|int|damage_reduction|desc=Returns the amount of damage reduction your character currently has.}} | {{flink|int|damage_reduction|desc=Returns the amount of damage reduction your character currently has.}} | ||
{{flink|float|elemental_resistance|element|desc=Returns the percentage of damage reduction to the given element based on your current resistance to that element.}} | {{flink|float|elemental_resistance|element|desc=Returns the percentage of damage reduction to the given element based on your current resistance to that element.}} | ||
{{flink|float| | {{flink|float|experience_bonus|desc=Returns the amount of bonus experience your receive after combat.}} | ||
{{flink|float|initiative_modifier|desc=Returns the percentage adjustment to your chance of gaining initiative.}} | {{flink|float|initiative_modifier|desc=Returns the percentage adjustment to your chance of gaining initiative.}} | ||
{{flink|float| | {{flink|float|item_drop_modifier|desc=Returns the percentage adjustment to item drops after combat.}} | ||
{{flink|float|meat_drop_modifier|desc=Returns the percentage adjustment to meat drops after combat.}} | {{flink|float|meat_drop_modifier|desc=Returns the percentage adjustment to meat drops after combat.}} | ||
{{flink|int|monster_level_adjustment|desc=Returns the total +ML you have active, including your sign-specific device.}} | {{flink|int|monster_level_adjustment|desc=Returns the total +ML you have active, including your sign-specific device.}} | ||
{{flink|string|my_hash|desc=Returns the password hash for your current session.}} | |||
{{flink|int|raw_damage_absorption|desc=Returns your current DA total.}} | |||
{{flink|stat|stat_bonus_today}} | {{flink|stat|stat_bonus_today}} | ||
{{flink|stat|stat_bonus_tomorrow|desc=These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.}} | {{flink|stat|stat_bonus_tomorrow|desc=These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.}} | ||
{{flink|int|weight_adjustment|desc=Returns the cumulative total of all familiar weight adjustments from all sources.}} | {{flink|int|weight_adjustment|desc=Returns the cumulative total of all familiar weight adjustments from all sources.}} | ||
==Sign & Path== | ==Sign & Path== | ||
{{flink|boolean|can_eat|desc=Reports on whether your characters path allows food consumption.}} | {{flink|boolean|can_eat|desc=Reports on whether your characters path allows food consumption.}} |
Revision as of 04:09, 22 March 2010
Viewable Info
int familiar_weight( familiar )
int my_adventures()
int my_ascensions()
class my_class()
familiar my_familiar()
int my_hp()
string my_id()
int my_level()
int my_maxhp()
int my_maxmp()
int my_mp()
string my_name()
stat my_primestat()
int my_turncount()
Hidden Info
float combat_rate_modifier()
stat current_hit_stat()
int current_mcd()
float damage_absorption_percent()
float elemental_resistance( element )
float experience_bonus()
float initiative_modifier()
float item_drop_modifier()
float meat_drop_modifier()
int monster_level_adjustment()
string my_hash()
stat stat_bonus_today()
Sign & Path
boolean can_eat()
boolean can_drink()
boolean can_interact()
boolean in_hardcore()
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
Consumption
int my_fullness()
int fullness_limit()
int my_inebriety()
int my_spleen_use()
int spleen_limit()
Location Availability
boolean black_market_available()
boolean guild_store_available()
boolean hippy_store_available()
boolean white_citadel_available()