Your Character: Difference between revisions
imported>Heeheehee m →Sign & Path: OCD alphabetizing (boredom) |
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{{TOCright}} | {{TOCright}} | ||
==Viewable Info== | ==Viewable Info== | ||
{{flink| | {{flink|string|my_name|desc=Returns your character's name in lowercase.}} | ||
{{flink|string|my_id|desc=Returns your character ID.}} | |||
{{Flink|int|my_ascensions|desc=Returns the number of times your character has ascended.}} | {{Flink|int|my_ascensions|desc=Returns the number of times your character has ascended.}} | ||
{{flink|class|my_class|desc=Returns your class. (''Sample'': [[Code_Samples#Seltzer|Seltzer]])}} | {{flink|class|my_class|desc=Returns your class. (''Sample'': [[Code_Samples#Seltzer|Seltzer]])}} | ||
{{flink| | {{flink|int|my_level|desc=Returns your level. (''Sample'': [[Code_Samples#Battlefield Gather|Battlefield Gather]])}} | ||
{{flink|int|my_adventures|desc=Returns the number of adventures you have remaining. (''Sample'': [[Code_Samples#Hedging|Hedging]])}} | |||
{{flink|int|my_turncount|desc=Returns the number of adventures used this ascension.}} | |||
{{flink|stat|my_primestat|desc=Returns the main stat of your current class. (''Sample'': [[Code_Samples#Seltzer|Seltzer]])}} | |||
{{flink|int|my_hp|desc=Returns your current HP.}} | {{flink|int|my_hp|desc=Returns your current HP.}} | ||
{{flink|int|my_mp|desc=Returns your current MP.}} | |||
{{flink|int| | |||
{{flink|int|my_maxhp|desc=Returns your current maximum HP.}} | {{flink|int|my_maxhp|desc=Returns your current maximum HP.}} | ||
{{flink|int|my_maxmp|desc=Returns your current maximum MP.}} | {{flink|int|my_maxmp|desc=Returns your current maximum MP.}} | ||
{{flink|int| | {{flink|int|my_basestat|stat|desc=Returns your base value in the given stat (or substat).}} | ||
{{flink| | {{flink|int|my_buffedstat|stat|desc=Returns your buffed value in the given stat (or substat).}} | ||
{{flink| | {{flink|familiar|my_familiar|desc=Returns your current familiar.}} | ||
{{flink|int| | {{flink|int|familiar_weight|familiar|desc=Returns the base weight of the specified familiar.}} | ||
==Hidden Info== | ==Hidden Info== | ||
{{flink|string|my_hash|desc=Returns the password hash for your current session.}} | |||
{{flink|stat|current_hit_stat|desc=Returns the stat currently used to calculate to-hit percentage.}} | |||
{{flink|int|buffed_hit_stat|desc=Returns the buffed value of your currently used to-hit stat.}} | {{flink|int|buffed_hit_stat|desc=Returns the buffed value of your currently used to-hit stat.}} | ||
{{flink| | {{flink|int|raw_damage_absorption|desc=Returns your current DA total.}} | ||
{{flink|float|damage_absorption_percent|desc=Returns the percentage of damage mitigated by your DA.}} | {{flink|float|damage_absorption_percent|desc=Returns the percentage of damage mitigated by your DA.}} | ||
{{flink|int|damage_reduction|desc=Returns the amount of damage reduction your character currently has.}} | {{flink|int|damage_reduction|desc=Returns the amount of damage reduction your character currently has.}} | ||
{{flink|float|elemental_resistance|element|desc=Returns the percentage of damage reduction to the given element based on your current resistance to that element.}} | {{flink|float|elemental_resistance|element|desc=Returns the percentage of damage reduction to the given element based on your current resistance to that element.}} | ||
{{flink|float|combat_rate_modifier|desc=Returns the percentage adjustment to your combat rate.}} | |||
{{flink|float|initiative_modifier|desc=Returns the percentage adjustment to your chance of gaining initiative.}} | |||
{{flink|float|experience_bonus|desc=Returns the amount of bonus experience your receive after combat.}} | {{flink|float|experience_bonus|desc=Returns the amount of bonus experience your receive after combat.}} | ||
{{flink|float| | {{flink|float|meat_drop_modifier|desc=Returns the percentage adjustment to meat drops after combat.}} | ||
{{flink|float|item_drop_modifier|desc=Returns the percentage adjustment to item drops after combat.}} | {{flink|float|item_drop_modifier|desc=Returns the percentage adjustment to item drops after combat.}} | ||
{{flink|int|monster_level_adjustment|desc=Returns the total +ML you have active, including your sign-specific device.}} | {{flink|int|monster_level_adjustment|desc=Returns the total +ML you have active, including your sign-specific device.}} | ||
{{flink|stat|stat_bonus_today}} | {{flink|stat|stat_bonus_today}} | ||
{{flink|stat|stat_bonus_tomorrow|desc=These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.}} | {{flink|stat|stat_bonus_tomorrow|desc=These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.}} | ||
{{flink|int|current_mcd|desc=Returns the current setting of your sign-specific +ML device.}} | |||
{{flink|int|weight_adjustment|desc=Returns the cumulative total of all familiar weight adjustments from all sources.}} | {{flink|int|weight_adjustment|desc=Returns the cumulative total of all familiar weight adjustments from all sources.}} | ||
==Sign & Path== | ==Sign & Path== | ||
{{flink|boolean|can_eat|desc=Reports on whether your characters path allows food consumption.}} | {{flink|boolean|can_eat|desc=Reports on whether your characters path allows food consumption.}} | ||
{{flink|boolean|can_drink|desc=Reports on whether your characters path allows booze consumption}} | {{flink|boolean|can_drink|desc=Reports on whether your characters path allows booze consumption}} | ||
{{flink|boolean|can_interact|desc=Reports on whether your character can access the mall, gift packages, etc.}} | |||
{{flink|boolean|in_hardcore|desc=Reports on whether your character is under Hardcore restrictions.}} | {{flink|boolean|in_hardcore|desc=Reports on whether your character is under Hardcore restrictions.}} | ||
{{flink|boolean|in_moxie_sign}} | {{flink|boolean|in_moxie_sign}} | ||
{{flink|boolean|in_muscle_sign}} | {{flink|boolean|in_muscle_sign}} | ||
{{flink|boolean|in_mysticality_sign}} | {{flink|boolean|in_mysticality_sign}} | ||
{{flink|boolean|in_bad_moon|desc=These four functions report on whether your character is ascended under the appropriate sign.}} | |||
==Consumption== | ==Consumption== | ||
{{flink|int|my_fullness|desc=Returns how full you are.}} | {{flink|int|my_fullness|desc=Returns how full you are.}} |
Revision as of 04:10, 22 March 2010
Viewable Info
string my_name()
string my_id()
int my_ascensions()
class my_class()
int my_level()
int my_adventures()
int my_turncount()
stat my_primestat()
int my_hp()
int my_mp()
int my_maxhp()
int my_maxmp()
familiar my_familiar()
int familiar_weight( familiar )
Hidden Info
string my_hash()
stat current_hit_stat()
float damage_absorption_percent()
float elemental_resistance( element )
float combat_rate_modifier()
float initiative_modifier()
float experience_bonus()
float meat_drop_modifier()
float item_drop_modifier()
int monster_level_adjustment()
stat stat_bonus_today()
int current_mcd()
Sign & Path
boolean can_eat()
boolean can_drink()
boolean can_interact()
boolean in_hardcore()
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
Consumption
int my_fullness()
int fullness_limit()
int my_inebriety()
int my_spleen_use()
int spleen_limit()
Location Availability
boolean black_market_available()
boolean guild_store_available()
boolean hippy_store_available()
boolean white_citadel_available()