Your Character: Difference between revisions
imported>StDoodle mNo edit summary |
imported>StDoodle mNo edit summary |
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{{flink|int|my_basestat|stat|desc=Returns your base value in the given stat (or substat).}} | {{flink|int|my_basestat|stat|desc=Returns your base value in the given stat (or substat).}} | ||
{{flink|int|my_buffedstat|stat|desc=Returns your buffed value in the given stat (or substat).}} | {{flink|int|my_buffedstat|stat|desc=Returns your buffed value in the given stat (or substat).}} | ||
{{flink|int|familiar_weight|familiar|desc=Returns the base weight of the specified familiar.}} | |||
==Hidden Info== | ==Hidden Info== | ||
{{flink|stat|current_hit_stat|desc=Returns the stat currently used to calculate to-hit percentage.}} | {{flink|stat|current_hit_stat|desc=Returns the stat currently used to calculate to-hit percentage.}} | ||
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{{flink|stat|stat_bonus_tomorrow|desc=These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.}} | {{flink|stat|stat_bonus_tomorrow|desc=These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.}} | ||
{{flink|int|current_mcd|desc=Returns the current setting of your sign-specific +ML device.}} | {{flink|int|current_mcd|desc=Returns the current setting of your sign-specific +ML device.}} | ||
{{flink|int|weight_adjustment|desc=Returns the cumulative total of all familiar weight adjustments from all sources.}} | |||
==Sign & Path== | ==Sign & Path== | ||
{{flink|boolean|can_eat|desc=Reports on whether your characters path allows food consumption.}} | {{flink|boolean|can_eat|desc=Reports on whether your characters path allows food consumption.}} |
Revision as of 13:53, 10 March 2010
Viewable Info
string my_name()
string my_id()
class my_class()
int my_level()
int my_adventures()
int my_turncount()
stat my_primestat()
int my_hp()
int my_mp()
int my_maxhp()
int my_maxmp()
int familiar_weight( familiar )
Hidden Info
stat current_hit_stat()
float damage_absorption_percent()
float elemental_resistance( element )
float combat_rate_modifier()
float initiative_modifier()
float experience_bonus()
float meat_drop_modifier()
float item_drop_modifier()
int monster_level_adjustment()
stat stat_bonus_today()
int current_mcd()
Sign & Path
boolean can_eat()
boolean can_drink()
boolean can_interact()
boolean in_hardcore()
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
Consumption
int my_fullness()
int fullness_limit()
int my_inebriety()
int my_spleen_use()
int spleen_limit()
Location Availability
boolean black_market_available()
boolean guild_store_available()
boolean hippy_store_available()
boolean white_citadel_available()