Viewable Info
string my_name()
Returns your character's name in lowercase.
string my_id()
Returns your character ID.
int my_ascensions()
Returns the number of times your character has ascended.
class my_class()
Returns your class. (
Sample:
Seltzer)
int my_level()
int my_adventures()
Returns the number of adventures you have remaining. (
Sample:
Hedging)
int turns_played()
int my_turncount()
Both functions return the number of adventures used this ascension.
stat my_primestat()
Returns the main stat of your current class. (
Sample:
Seltzer)
int my_hp()
Returns your current HP.
int my_mp()
Returns your current MP.
int my_maxhp()
Returns your current maximum HP.
int my_maxmp()
Returns your current maximum MP.
int my_basestat( stat )
Returns your base value in the given stat (or substat).
int my_buffedstat( stat )
Returns your buffed value in the given stat (or substat).
familiar my_familiar()
Returns your current familiar.
int familiar_weight( familiar )
Returns the base weight of the specified familiar.
item daily_special()
Returns the daily special at your sign eatery.
Hidden Info
string my_hash()
Returns the password hash for your current session.
stat current_hit_stat()
Returns the stat currently used to calculate to-hit percentage.
int buffed_hit_stat()
Returns the buffed value of your currently used to-hit stat.
int raw_damage_absorption()
Returns your current DA total.
float damage_absorption_percent()
Returns the percentage of damage mitigated by your DA.
int damage_reduction()
Returns the amount of damage reduction your character currently has.
float elemental_resistance( element )
Returns the percentage of damage reduction to the given element based on your current resistance to that element.
float combat_rate_modifier()
Returns the percentage adjustment to your combat rate.
float initiative_modifier()
Returns the percentage adjustment to your chance of gaining initiative.
float experience_bonus()
Returns the amount of bonus experience your receive after combat.
float meat_drop_modifier()
Returns the percentage adjustment to meat drops after combat.
float item_drop_modifier()
Returns the percentage adjustment to item drops after combat.
int monster_level_adjustment()
Returns the total +ML you have active, including your sign-specific device.
stat stat_bonus_today()
stat stat_bonus_tomorrow()
These two functions report on what stat has a stat-day bonus or $stat[none] if it isn't a stat day.
int current_mcd()
Returns the current setting of your sign-specific +ML device.
int weight_adjustment()
Returns the cumulative total of all familiar weight adjustments from all sources.
Sign & Path
boolean can_eat()
Reports on whether your characters path allows food consumption.
boolean can_drink()
Reports on whether your characters path allows booze consumption
boolean can_interact()
Reports on whether your character can access the mall, gift packages, etc.
boolean in_hardcore()
Reports on whether your character is under Hardcore restrictions.
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
These four functions report on whether your character is ascended under the appropriate sign.
Consumption
int my_fullness()
Returns how full you are.
int fullness_limit()
Returns your maximum fullness.
int my_inebriety()
Returns your current drunkenness.
int inebriety_limit()
Returns your maximum safe drunk (before overdrinking).
int my_spleen_use()
Returns your current spleen use.
int spleen_limit()
Returns your spleen limit.
Location Availability
boolean black_market_available()
Returns the availability of the Black Market.
boolean guild_store_available()
Returns the availability of your guild store.
boolean hippy_store_available()
Returns the availability of the Hippy Store.
boolean white_citadel_available()
Returns the availability of White Citadel.