Your Character: Difference between revisions
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{{flink|float|item_drop_modifier|desc=Returns the percentage adjustment to item drops after combat.}} | {{flink|float|item_drop_modifier|desc=Returns the percentage adjustment to item drops after combat.}} | ||
{{flink|int|monster_level_adjustment|desc=Returns the total +ML you have active, including your sign-specific device.}} | {{flink|int|monster_level_adjustment|desc=Returns the total +ML you have active, including your sign-specific device.}} | ||
==Location Availability== | |||
{{flink|boolean|black_market_available|desc=Returns the availability of the Black Market.}} | |||
{{flink|boolean|guild_store_available|desc=Returns the availability of your guild store.}} | |||
{{flink|boolean|hippy_store_available|desc=Returns the availability of the Hippy Store.}} | |||
{{flink|boolean|white_citadel_available|desc=Returns the availability of White Citadel.}} |
Revision as of 09:46, 6 March 2010
The Basics
We'll start with a long look in the mirror. Here's how to tell about you.
string my_name()
string my_id()
class my_class()
int my_level()
int my_adventures()
int my_turncount()
int my_inebriety()
int my_spleen_use()
int spleen_limit()
int my_fullness()
int fullness_limit()
boolean can_eat()
boolean can_drink()
boolean can_interact()
boolean in_hardcore()
Basic Stats
stat my_primestat()
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
int my_hp()
int my_mp()
int my_maxhp()
int my_maxmp()
int current_mcd()
boolean change_mcd( int )
stat stat_bonus_today()
More Advanced Stats
stat current_hit_stat()
float damage_absorption_percent()
float elemental_resistance( element )
float combat_rate_modifier()
float initiative_modifier()
float experience_bonus()
float meat_drop_modifier()
float item_drop_modifier()
int monster_level_adjustment()
Location Availability
boolean black_market_available()
boolean guild_store_available()
boolean hippy_store_available()
boolean white_citadel_available()