Your Character
The Basics
We'll start with a long look in the mirror. Here's how to tell about you.
string my_name()
string my_id()
class my_class()
int my_level()
int my_adventures()
int my_turncount()
int my_inebriety()
int my_spleen_use()
int spleen_limit()
int my_fullness()
int fullness_limit()
boolean can_eat()
boolean can_drink()
boolean can_interact()
boolean in_hardcore()
Basic Stats
stat my_primestat()
boolean in_moxie_sign()
boolean in_muscle_sign()
boolean in_mysticality_sign()
boolean in_bad_moon()
int my_hp()
int my_mp()
int my_maxhp()
int my_maxmp()
int my_basestat()
int my_buffedstat()
int current_mcd()
boolean change_mcd( int )
stat stat_bonus_today()
More Advanced Stats
stat current_hit_stat() - returns the stat that is currently used to calculate hit percentages.
int buffed_hit_stat() - returns the current buffed value of your hit stat. Identical to my_buffedstat(current_hit_stat()).
int raw_damage_absorption() - returns the total DA of all your gear and effects.
float damage_absorption_percent() - returns the percentage of damage that is blocked by all your gear and effects.
int damage_reduction() - returns the amount of damage deducted from successful attacks due to the DR of your gear and effects.
float elemental_resistance( element elem ) - returns the percentage of damage reduction from the indicated elemental damage.
float combat_rate_modifier() - returns the adjustment to your percentage of combat adventures.
float initiative_modifier() - returns the adjustment to your chance of winning initiative in battle.
float experience_bonus() - returns the amount of bonus experience you receive.
float meat_drop_modifier() - returns the adjustment to your amount of meat dropped.
float item_drop_modifier() - returns the adjustment to your percentage of item drops.
int monster_level_adjustment() - returns your total +ML (including the MCD).